The games we play online and offline: Making Wang-tta in Korea F Chee Popular Communication 4 (3), 225-239, 2006 | 129 | 2006 |
Age of new media empires: A critical interpretation of the Korean online game industry Dal Yong Jin, F Chee Games and culture 3 (1), 38-58, 2008 | 122 | 2008 |
Understanding Korean experiences of online game hype, identity, and the menace of the" Wang-tta".. FM Chee DiGRA Conference, 2005 | 66 | 2005 |
Transformative mobile game culture: A sociocultural analysis of Korean mobile gaming in the era of smartphones DY Jin, F Chee, S Kim International Journal of Cultural Studies 18 (4), 413-429, 2015 | 55 | 2015 |
Online gaming and the interactional self: Identity interplay in situated practice F Chee, M Vieta, R Smith Simon Fraser University, 2006 | 54 | 2006 |
Applying an ethics of care to internet research: Gamergate and digital humanities T Suomela, F Chee, B Berendt, G Rockwell Digital Studies/Le Champ Numérique 9 (1), 2019 | 48 | 2019 |
Re-mediating research ethics: End-user license agreements in online games FM Chee, NT Taylor, S de Castell Bulletin of science, technology & society 32 (6), 497-506, 2012 | 40 | 2012 |
Is electronic community an addictive substance? An ethnographic offering from the EverQuest community F Chee, R Smith Simon Fraser University, 2005 | 30 | 2005 |
The politics of online gaming DY Jin, F Chee Gaming cultures and place in Asia-Pacific, 19-38, 2009 | 26 | 2009 |
An Uber ethical dilemma: examining the social issues at stake FM Chee Journal of Information, Communication and Ethics in Society 16 (3), 261-274, 2018 | 25 | 2018 |
The ethical and political contours of institutional promotion in esports: From precariat models to sustainable practices F Chee, VM Karhulahti The ethical and political contours of institutional promotion in esports …, 2020 | 20 | 2020 |
Online games as a medium of cultural communication: An ethnographic study of socio-technical transformation F Chee Simon Fraser University, 2012 | 14 | 2012 |
Corporate responsibility and gender in digital games T Busch, F Chee, A Harvey Gender equality and responsible business, 31-45, 2017 | 12 | 2017 |
Evolution of the South Korean wireless industry: from state guidance to global competition A Hira, J Morfopoulos, F Chee International Journal of Technology and Globalisation 6 (1-2), 65-86, 2012 | 11 | 2012 |
An ethnographic co-design approach to promoting diversity in the games industry FM Chee, L Hjorth, H Davies Feminist Media Studies 22 (6), 1512-1528, 2022 | 10 | 2022 |
Online games and digital ethnography FM Chee The international encyclopedia of digital communication and society, 1-6, 2015 | 8 | 2015 |
A game industry beyond diversity: Systemic barriers to participation in South Korea FM Chee | 7 | 2016 |
Online Games as a Medium of Cultural Communication: An ethnographic study of sociocultural transformation F Chee PhD diss., Simon Fraser University, 2012 | 7 | 2012 |
Public virtual world gaming in Asia: Preparatory fieldwork for site selection, protocol testing and research instrument development F Chee, S de Castell, N Taylor Technical Report 1892/1142, Simon Fraser University Library, 2011 | 7 | 2011 |
Is electronic community an addictive substance? Everquest and its implications for addiction policy F Chee, R Smith Association of Internet Researchers Conference, Toronto, Ontario, October, 2003 | 7 | 2003 |