Interactivity and multimodality in language learning: the untapped potential of audiobooks E Marchetti, A Valente Universal Access in the Information Society 17 (2), 257-274, 2018 | 57 | 2018 |
Smooth robot: Design for a novel modular welfare robot WK Juel, F Haarslev, ER Ramirez, E Marchetti, K Fischer, D Shaikh, ... Journal of Intelligent & Robotic Systems 98, 19-37, 2020 | 41 | 2020 |
Learning via game design: From digital to card games and back again E Marchetti, A Valente Electronic Journal of E-learning 13 (3), pp167‑180-pp167‑180, 2015 | 37 | 2015 |
A meta-study of musicians’ non-verbal interaction E Marchetti, K Jensen International Journal of Technology, Knowledge and Society 6 (5), 1, 2010 | 18 | 2010 |
Interactivity: why, what and how? R Gahrn-Andersen, CM Johannessen, M Harvey, LM Simonsen, ... RASK–International journal of language and communication 50, 113-136, 2019 | 15 | 2019 |
Diachronic perspective and interaction: new directions for innovation in historical museums E Marchetti, A Valente International Journal of Technology, Knowledge and Society 8 (6), 131, 2013 | 15 | 2013 |
Pet-robot or appliance? Care home residents with dementia respond to a zoomorphic floor washing robot E Marchetti, S Grimme, E Hornecker, A Kollakidou, P Graf Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 11 | 2022 |
Make and play: card games as tangible and playable knowledge representation boundary objects A Valente, E Marchetti 2015 IEEE 15th International Conference on Advanced Learning Technologies …, 2015 | 11 | 2015 |
Programming Turing Machines as a game for technology sense-making A Valente, E Marchetti 2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011 | 11 | 2011 |
Development of a Rich Picture editor: a user-centered approach A Valente, E Marchetti International Journal on Advances in Intelligent Systems 3 (3 & 4), 187-199, 2010 | 10 | 2010 |
The smooth-robot: A modular, interactive service robot N Krüger, K Fischer, P Manoonpong, O Palinko, L Bodenhagen, ... Frontiers in Robotics and AI 8, 645639, 2021 | 9 | 2021 |
Fabric robotics-lessons learned introducing soft robotics in a computational thinking course for children BKMK Pedersen, E Marchetti, A Valente, J Nielsen International Conference on Human-Computer Interaction, 499-519, 2020 | 9 | 2020 |
It takes three: re-contextualizing game-based learning among teachers, developers and learners E Marchetti, A Valente Proceedings of the European Conference on Games Based Learning, 399-406, 2016 | 9 | 2016 |
What a tangible digital installation for museums can offer to autistic children and their teachers E Marchetti, A Valente International Journal of Game-Based Learning (IJGBL) 6 (2), 29-45, 2016 | 9 | 2016 |
Kill it or Grow it.: Computer Game Design for Playful Math-Learning A Valente, E Marchetti 2012 IEEE Fourth International Conference On Digital Game And Intelligent …, 2012 | 9 | 2012 |
Playfulness and openness: reflections on the design of learning technologies E Marchetti, E Petersson Brooks Arts and Technology: Second International Conference, ArtsIT 2011, Esbjerg …, 2012 | 8 | 2012 |
Design of an educational multimedia library to teach python to non-technical university students A Valente, E Marchetti, J Wang 2020 9th International Congress on Advanced Applied Informatics (IIAI-AAI …, 2020 | 7 | 2020 |
Design games to learn: a new approach to playful learning through digital games E Marchetti, A Valente proceedings of the European conference on games based learning 1, 356-363, 2014 | 7 | 2014 |
Transposition of Domain Knowledge into Educational Games E Marchetti, K Jensen, A Valente International Journal of Technology, Knowledge and Society 9 (4), 273, 2014 | 7 | 2014 |
Playful learning culture in the museum: microculture and guided tour practice E Marchetti Teaching and Learning Culture, 129-144, 2013 | 7 | 2013 |