Interactive indirect illumination using voxel cone tracing C Crassin, F Neyret, M Sainz, S Green, E Eisemann Computer Graphics Forum 30 (7), 1921-1930, 2011 | 326 | 2011 |
Image-space horizon-based ambient occlusion L Bavoil, M Sainz, R Dimitrov ACM SIGGRAPH 2008 talks, 1-1, 2008 | 234 | 2008 |
Screen space fluid rendering with curvature flow WJ van der Laan, S Green, M Sainz Proceedings of the 2009 symposium on Interactive 3D graphics and games, 91-98, 2009 | 194 | 2009 |
Point-based rendering techniques M Sainz, R Pajarola Computers & Graphics 28 (6), 869-879, 2004 | 160 | 2004 |
Confetti: Object-space point blending and splatting R Pajarola, M Sainz, P Guidotti IEEE Transactions on Visualization and Computer Graphics 10 (5), 598-608, 2004 | 87 | 2004 |
Multi-layer dual-resolution screen-space ambient occlusion L Bavoil, M Sainz SIGGRAPH 2009: Talks, 1-1, 2009 | 85 | 2009 |
Screen space ambient occlusion L Bavoil, M Sainz NVIDIA developer information: http://developers. nvidia. com 6 (2), 2008 | 77 | 2008 |
Points Reloaded: Point-Based Rendering Revisited. M Sainz, R Pajarola, R Lario PBG, 121-128, 2004 | 49 | 2004 |
Xsplat: External memory multiresolution point visualization R Pajarola, M Sainz, R Lario University of Zurich, 2005 | 47 | 2005 |
DMesh: Fast depth-image meshing and warping R Pajarola, M Sainz, Y Meng International Journal of Image and Graphics 4 (04), 653-681, 2004 | 40 | 2004 |
Interactive indirect illumination using voxel cone tracing: A preview C Crassin, F Neyret, M Sainz, S Green, E Eisemann Symposium on Interactive 3D Graphics and Games, 207-207, 2011 | 33 | 2011 |
A simple approach for point-based object capturing and rendering M Sainz, R Pajarola, A Mercade, A Susin IEEE Computer Graphics and Applications 24 (4), 24-33, 2004 | 33 | 2004 |
Interactive indirect illumination using voxel-based cone tracing: An insight C Crassin, F Neyret, M Sainz, S Green, E Eisemann ACM SIGGRAPH 2011 Talks, 1-1, 2011 | 29 | 2011 |
Efficient rendering of highly detailed volumetric scenes with gigavoxels C Crassin, F Neyret, M Sainz, E Eisemann GPU Pro, 643-676, 2010 | 26 | 2010 |
Horizon-split ambient occlusion R Dimitrov, L Bavoil, M Sainz Proceedings of the 2008 symposium on Interactive 3D graphics and games, 1-1, 2008 | 25 | 2008 |
Automatic creation of three-dimensional avatars MC Villa-Uriol, M Sainz, F Kuester, N Bagherzadeh Videometrics VII 5013, 14-25, 2003 | 22 | 2003 |
Recovering 3D metric structure and motion from multiple uncalibrated cameras M Sainz, N Bagherzadeh, A Susin Proceedings. International Conference on Information Technology: Coding and …, 2002 | 20 | 2002 |
Depth-mesh objects: Fast depth-image meshing and warping R Pajarola, M Sainz, Y Meng | 16 | 2003 |
Carving 3D models from uncalibrated views M Sainz, N Bagherzadeh, A Susin Proceedings of the 5th IASTED International Conference Computer Graphics and …, 2002 | 16 | 2002 |
Fast depth-image meshing and warping R Pajarola, Y Meng, M Sainz UCI-ECE Technical Report No. 02-02, The Henry Samueli School of Engineering …, 2002 | 15 | 2002 |