关注
Miguel Sainz
Miguel Sainz
在 nvidia.com 的电子邮件经过验证
标题
引用次数
引用次数
年份
Interactive indirect illumination using voxel cone tracing
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
Computer Graphics Forum 30 (7), 1921-1930, 2011
3262011
Image-space horizon-based ambient occlusion
L Bavoil, M Sainz, R Dimitrov
ACM SIGGRAPH 2008 talks, 1-1, 2008
2342008
Screen space fluid rendering with curvature flow
WJ van der Laan, S Green, M Sainz
Proceedings of the 2009 symposium on Interactive 3D graphics and games, 91-98, 2009
1942009
Point-based rendering techniques
M Sainz, R Pajarola
Computers & Graphics 28 (6), 869-879, 2004
1602004
Confetti: Object-space point blending and splatting
R Pajarola, M Sainz, P Guidotti
IEEE Transactions on Visualization and Computer Graphics 10 (5), 598-608, 2004
872004
Multi-layer dual-resolution screen-space ambient occlusion
L Bavoil, M Sainz
SIGGRAPH 2009: Talks, 1-1, 2009
852009
Screen space ambient occlusion
L Bavoil, M Sainz
NVIDIA developer information: http://developers. nvidia. com 6 (2), 2008
772008
Points Reloaded: Point-Based Rendering Revisited.
M Sainz, R Pajarola, R Lario
PBG, 121-128, 2004
492004
Xsplat: External memory multiresolution point visualization
R Pajarola, M Sainz, R Lario
University of Zurich, 2005
472005
DMesh: Fast depth-image meshing and warping
R Pajarola, M Sainz, Y Meng
International Journal of Image and Graphics 4 (04), 653-681, 2004
402004
Interactive indirect illumination using voxel cone tracing: A preview
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
Symposium on Interactive 3D Graphics and Games, 207-207, 2011
332011
A simple approach for point-based object capturing and rendering
M Sainz, R Pajarola, A Mercade, A Susin
IEEE Computer Graphics and Applications 24 (4), 24-33, 2004
332004
Interactive indirect illumination using voxel-based cone tracing: An insight
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
ACM SIGGRAPH 2011 Talks, 1-1, 2011
292011
Efficient rendering of highly detailed volumetric scenes with gigavoxels
C Crassin, F Neyret, M Sainz, E Eisemann
GPU Pro, 643-676, 2010
262010
Horizon-split ambient occlusion
R Dimitrov, L Bavoil, M Sainz
Proceedings of the 2008 symposium on Interactive 3D graphics and games, 1-1, 2008
252008
Automatic creation of three-dimensional avatars
MC Villa-Uriol, M Sainz, F Kuester, N Bagherzadeh
Videometrics VII 5013, 14-25, 2003
222003
Recovering 3D metric structure and motion from multiple uncalibrated cameras
M Sainz, N Bagherzadeh, A Susin
Proceedings. International Conference on Information Technology: Coding and …, 2002
202002
Depth-mesh objects: Fast depth-image meshing and warping
R Pajarola, M Sainz, Y Meng
162003
Carving 3D models from uncalibrated views
M Sainz, N Bagherzadeh, A Susin
Proceedings of the 5th IASTED International Conference Computer Graphics and …, 2002
162002
Fast depth-image meshing and warping
R Pajarola, Y Meng, M Sainz
UCI-ECE Technical Report No. 02-02, The Henry Samueli School of Engineering …, 2002
152002
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