Instagram inspiration: How upward comparison on social network sites can contribute to well-being A Meier, A Gilbert, S Börner, D Possler Journal of Communication 70 (5), 721-743, 2020 | 144 | 2020 |
Effects of soundtrack music on the video game experience C Klimmt, D Possler, N May, H Auge, L Wanjek, AL Wolf Media Psychology 22 (5), 689-713, 2019 | 67 | 2019 |
The ‘eudaimonic experience’: A scoping review of the concept in digital games research R Daneels, ND Bowman, D Possler, ED Mekler Media and Communication 9 (2), 178-190, 2021 | 62 | 2021 |
Die Messung von Medienkompetenz. Ein Testverfahren für die Dimension „Medienkritikfähigkeit “und die Zielgruppe „Jugendliche “ A Sowka, C Klimmt, D Hefner, F Mergel, D Possler M&K Medien & Kommunikationswissenschaft 63 (1), 62-82, 2015 | 49 | 2015 |
Gaming is awesome! A theoretical model on cognitive demands and the elicitation of awe during video game play D Possler, C Klimmt, AA Raney Video Games: A Medium That Demands Our Attention, 74-91, 2018 | 36 | 2018 |
Engagement with the gurus of gaming culture: Parasocial relationships to let’s players J Kreissl, D Possler, C Klimmt Games and culture 16 (8), 1021-1043, 2021 | 34 | 2021 |
Entertainment motivations and gaming-specific gratifications as antecedents of digital game enjoyment and appreciation. D Possler, AS Kümpel, J Unkel Psychology of Popular Media 9 (4), 541, 2020 | 34 | 2020 |
Testinstrument zur Messung von Medienkritikfähigkeit: Dokumentation der Testentwicklung und der Testaufgaben C Klimmt, A Sowka, D Hefner, F Mergel, D Possler Hannover. Abgerufen unter: https://www. ijk. hmtm-hannover. de/fileadmin/www …, 2014 | 22 | 2014 |
A mature kind of fun? Exploring silver gamers’ motivation to play casual games–results from a large-scale online survey D Possler, C Klimmt, D Schlütz, J Walkenbach Human Aspects of IT for the Aged Population. Applications, Services and …, 2017 | 20 | 2017 |
Data Is the New Oil--But How Do We Drill It? Pathways to Access and Acquire Large Data Sets in Communication Science. D Possler, S Bruns, J Niemann-Lenz International Journal of Communication (19328036) 13, 2019 | 19 | 2019 |
Video games C Klimmt, D Possler Media Effects, 342-356, 2019 | 18 | 2019 |
A Synergistic Multiprocess Model of Video Game Entertainment C Klimmt, D Possler The Oxford Handbook of Entertainment Theory, 623-646, 2021 | 12 | 2021 |
How awe affects players’ entertainment experiences over six weeks of playing D Possler, C Klimmt, ND Bowman International Conference on Entertainment Computing, 223-235, 2021 | 10 | 2021 |
Faszinierende Unterhaltung D Possler Springer VS. https://doi. org/10.1007/978-3-658-34764-2, 2021 | 8* | 2021 |
The “Wow!”-effect: Introducing awe as novel element of the (VR) video game experience D Possler, C Klimmt, AA Raney, F Steger, L Landmann, J Seibert 69th annual conference of the International Communication Association …, 2019 | 8 | 2019 |
Entertained by Amazement and Wonder D Possler, AA Raney The oxford handbook of entertainment theory, 419, 2021 | 7 | 2021 |
The ‘eudaimonic experience’: A scoping review of the concept in digital games research. Media and Communication, 9 (2), 178–190 R Daneels, ND Bowman, D Possler, ED Mekler Engl, 2021 | 7 | 2021 |
“Is He Talking to Me?”: How Breaking the Fourth Wall Influences Enjoyment DM Schlütz, D Possler, L Golombek Projections 14 (2), 1-25, 2020 | 7 | 2020 |
Players just want to have fun? An exploratory survey on hedonic and eudaimonic game motives D Possler, R Daneels, ND Bowman Games and Culture 19 (5), 611-633, 2024 | 6 | 2024 |
Towards a Model of the Entertaining Appeal of Video Game Aesthetics D Possler, C Klimmt Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel …, 2023 | 6* | 2023 |