Using psychophysiological techniques to measure user experience with entertainment technologies RL Mandryk, KM Inkpen, TW Calvert Behaviour & information technology 25 (2), 141-158, 2006 | 732 | 2006 |
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies RL Mandryk, MS Atkins International journal of human-computer studies 65 (4), 329-347, 2007 | 726 | 2007 |
System guidelines for co-located, collaborative work on a tabletop display SD Scott, KD Grant, RL Mandryk ECSCW 2003: Proceedings of the Eighth European Conference on Computer …, 2003 | 658 | 2003 |
Towards an effective health interventions design: an extension of the health belief model R Orji, J Vassileva, R Mandryk Online journal of public health informatics 4 (3), e61050, 2012 | 598 | 2012 |
Useful junk? The effects of visual embellishment on comprehension and memorability of charts S Bateman, RL Mandryk, C Gutwin, A Genest, D McDine, C Brooks Proceedings of the SIGCHI conference on human factors in computing systems …, 2010 | 589 | 2010 |
Pervasive games: bringing computer entertainment back to the real world C Magerkurth, AD Cheok, RL Mandryk, T Nilsen Computers in Entertainment (CIE) 3 (3), 4-4, 2005 | 548 | 2005 |
Identifying emotional states using keystroke dynamics C Epp, M Lippold, RL Mandryk Proceedings of the sigchi conference on human factors in computing systems …, 2011 | 491 | 2011 |
BrainHex: A neurobiological gamer typology survey LE Nacke, C Bateman, RL Mandryk Entertainment computing 5 (1), 55-62, 2014 | 447 | 2014 |
Calibration games: making calibration tasks enjoyable by adding motivating game elements DR Flatla, C Gutwin, LE Nacke, S Bateman, RL Mandryk Proceedings of the 24th annual ACM symposium on User interface software and …, 2011 | 416 | 2011 |
Full-body motion-based game interaction for older adults K Gerling, I Livingston, L Nacke, R Mandryk Proceedings of the SIGCHI conference on human factors in computing systems …, 2012 | 402 | 2012 |
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health R Orji, J Vassileva, RL Mandryk User Modeling and User-Adapted Interaction 24, 453-498, 2014 | 384 | 2014 |
A continuous and objective evaluation of emotional experience with interactive play environments RL Mandryk, MS Atkins, KM Inkpen Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006 | 365 | 2006 |
Biofeedback game design: using direct and indirect physiological control to enhance game interaction LE Nacke, M Kalyn, C Lough, RL Mandryk Proceedings of the SIGCHI conference on human factors in computing systems …, 2011 | 360 | 2011 |
Fostering intrinsic motivation through avatar identification in digital games MV Birk, C Atkins, JT Bowey, RL Mandryk Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016 | 319 | 2016 |
Tailoring persuasive health games to gamer type R Orji, RL Mandryk, J Vassileva, KM Gerling Proceedings of the sigchi conference on human factors in computing systems …, 2013 | 301 | 2013 |
Physiological indicators for the evaluation of co-located collaborative play RL Mandryk, KM Inkpen Proceedings of the 2004 ACM conference on Computer supported cooperative …, 2004 | 265 | 2004 |
False prophets: exploring hybrid board/video games RL Mandryk, DS Maranan CHI'02 extended abstracts on Human factors in computing systems, 640-641, 2002 | 220 | 2002 |
LunchTime: a slow-casual game for long-term dietary behavior change R Orji, J Vassileva, RL Mandryk Personal and ubiquitous computing 17, 1211-1221, 2013 | 206 | 2013 |
Understanding children's collaborative interactions in shared environments SD Scott, RL Mandryk, KM Inkpen Journal of Computer Assisted Learning 19 (2), 220-228, 2003 | 205 | 2003 |
Improving the efficacy of games for change using personalization models R Orji, RL Mandryk, J Vassileva ACM Transactions on Computer-Human Interaction (TOCHI) 24 (5), 1-22, 2017 | 189 | 2017 |