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Raquel Breejon Robinson
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Edu-larp@ CHI
RB Robinson, K Johansson, JC Fey, E Márquez Segura, J Back, A Waern, ...
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
1022023
"Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming
R Robinson, K Wiley, A Rezaeivahdati, M Klarkowski, RL Mandryk
Proceedings of the annual symposium on computer-human interaction in play …, 2020
62*2020
All the feels: designing a tool that reveals streamers' biometrics to spectators
R Robinson, Z Rubin, EM Segura, K Isbister
Proceedings of the 12th International Conference on the Foundations of …, 2017
502017
Designing and evaluating'in the same boat', a game of embodied synchronization for enhancing social play
RB Robinson, E Reid, JC Fey, AE Depping, K Isbister, RL Mandryk
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
292020
All the feels: Introducing biometric data to online gameplay streams
R Robinson, K Isbister, Z Rubin
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
232016
"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences
RB Robinson, R Rheeder, M Klarkowski, RL Mandryk
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
192022
The making and evaluation of digital games used for the assessment of attention: systematic review
K Wiley, R Robinson, RL Mandryk
JMIR Serious Games 9 (3), e26449, 2021
162021
Games and the Metaverse
P Mirza-Babaei, R Robinson, R Mandryk, J Pirker, C Kang, A Fletcher
Extended abstracts of the 2022 annual symposium on computer-human …, 2022
152022
"You're Giving Me Mixed Signals!" A Comparative Analysis of Methods that Capture Players' Emotional Response to Games
R Robinson, J Murray, K Isbister
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
92018
'In the Same Boat', A Game of Mirroring Emotions for Enhancing Social Play
RB Robinson, E Reid, AE Depping, R Mandryk, JC Fey, K Isbister
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
82019
All the World (Wide Web)'s a stage: A workshop on live streaming
R Robinson, J Hammer, K Isbister
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
62019
Charting the uncharted with GUR: how AI playtesting can supplement expert evaluation
A Nova, S Sansalone, R Robinson, P Mirza-Babaei
Proceedings of the 17th International Conference on the Foundations of …, 2022
52022
Comparing player responses to choice-based interactive narratives using facial expression analysis
JT Murray, R Robinson, M Mateas, N Wardrip-Fruin
Interactive Storytelling: 11th International Conference on Interactive …, 2018
52018
All the feels: a twitch overlay that displays streamers' biometrics to spectators
R Robinson
University of California, Santa Cruz, 2018
42018
Exploring esports spectator motivations
WB Yu, NA Beres, RB Robinson, M Klarkowski, P Mirza-Babaei
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-6, 2022
32022
Using biometrics as a social intervention in gaming
R Robinson
Proceedings of the thirteenth international conference on tangible, embedded …, 2019
32019
Demonstrating commons sense: A novel physiological interaction for engaging live streaming audiences
RB Robinson, R Rheeder, M Klarkowski, RL Mandryk
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-4, 2022
22022
Special topic: Live-streaming research in HCI: Introduction
R Robinson, K Isbister
Interactions, 36-39, 2020
22020
Games and Play SIG: Connecting Through Social and Playful Technologies
RB Robinson, P Mirza-Babaei, A Alvarez, M Garreta Domingo, ...
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
12023
Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice
K Johansson, RB Robinson, J Back, SL Bowman, J Fey, EM Segura, ...
arXiv preprint arXiv:2405.08526, 2024
2024
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