Los entornos virtuales de aprendizaje basados en sistemas de emulación cognitiva M Monereo, C. & Romero Psicología de la educación virtual. Aprender y enseñar con las Tecnologías …, 2008 | 1320* | 2008 |
Are online learners frustrated with collaborative learning experiences? N Capdeferro, M Romero The International Review of Research in Open and Distance Learning 13 (2), 26-44, 2012 | 454 | 2012 |
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? M Romero, M Usart, M Ott Games and Culture 10 (2), 148-177, 2015 | 376 | 2015 |
To rubric or not to rubric? The effects of self-assessment on self-regulation, performance and self-efficacy E Panadero, M Romero Assessment in Education: Principles, Policy & Practice 21 (2), 133-148, 2014 | 369 | 2014 |
Serious games development and applications: second international conference, sgda 2011, lisbon, portugal, september 19-20, 2011, proceedings M Ma, MF Oliveira, JM Pereira Springer-Verlag New York Inc, 2011 | 319* | 2011 |
Computational thinking development through creative programming in higher education M Romero, A Lepage, B Lille International Journal of Educational Technology in Higher Education 14, 1-15, 2017 | 281 | 2017 |
The impact of a rubric and friendship on peer assessment: Effects on construct validity, performance, and perceptions of fairness and comfort E Panadero, M Romero, JW Strijbos Studies in Educational Evaluation 39 (4), 195-203, 2013 | 217 | 2013 |
Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation C Wankel, P Blessinger Emerald Group Publishing, 2012 | 203* | 2012 |
Framing the adoption of serious games in formal education S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ... Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012 | 195 | 2012 |
Quality of e-learners’ time and learning performance beyond quantitative time-on-task M Romero, E Barberà The International Review of Research in Open and Distance Learning 12 (5 …, 2011 | 188 | 2011 |
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ... Procedia Computer Science 15, 174-186, 2012 | 177 | 2012 |
Scientific Research M Romero, P Hyvonen, E Barbera | 167* | |
Serious games and the development of an entrepreneurial mindset in higher education engineering students F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ... Entertainment Computing 5 (4), 357-366, 2014 | 165 | 2014 |
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning JN Proulx, M Romero, S Arnab Simulation & Gaming 48 (1), 81-97, 2017 | 162 | 2017 |
Increasing Student Engagement and Retention Using Online Learning Activities: Wikis, Blogs and Webquests C Wankel, P Blessinger Emerald Group Publishing, 2012 | 145* | 2012 |
Serious Games para el desarrollo de las competencias del siglo XXI M Romero, OT Gebera Revista de Educación a Distancia (RED), 2012 | 133 | 2012 |
Serious Games para el desarrollo de las competencias del siglo XXI M Romero, OT Gebera Revista de Educación a Distancia (RED), 2012 | 133 | 2012 |
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab | 130 | 2012 |
A gamified collaborative course in entrepreneurship: Focus on objectives and tools A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ... Computers in Human Behavior 51, 1276-1283, 2015 | 112 | 2015 |
A gamified collaborative course in entrepreneurship: Focus on objectives and tools A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ... Computers in Human Behavior 51, 1276-1283, 2015 | 112 | 2015 |