What Lies Beneath—A Survey of Affective Theory Use in Computational Models of Emotion GM Smith, J Carette IEEE Transactions on Affective Computing, 2022 | 10 | 2022 |
Design Foundations for Emotional Game Characters G Smith, J Carette Eludamos: Journal for Computer Game Culture 10 (1), 109-140, 2019 | 5 | 2019 |
Effects of interior bezel size and configuration on gaming performance with large tiled displays G Smith, RJ Teather, J Lass, J Carette 2015 IEEE Games Entertainment Media Conference (GEM), 1-8, 2015 | 5 | 2015 |
GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games GM Smith McMaster University, 2017 | 3 | 2017 |
Building Test Cases for Video Game-Focused Computational Models of Emotion GM Smith, J Carette 1st Interdisciplinary Design of Emotion Sensitive Agents (IDEA) Workshop, 2023 | | 2023 |
Conversations with Games: Emergent Narratives and Gameplay Experience S Soraine, G Smith, N Brett 2nd International Conference on Games and Narrative (ICGaN) - Isolation and …, 2023 | | 2023 |
Start Your EM (otion En) gine: Towards Computational Models of Emotion for Improving the Believability of Video Game Non-Player Characters GM Smith McMaster University, 2023 | | 2023 |
Start Your EMgine—A Methodology for Choosing Emotion Theories for Computational Models of Emotion GM Smith, J Carette Available at SSRN 4327741, 2023 | | 2023 |
Effects of Bezel Size in Large Tiled Display Gaming G Smith, RJ Teather, J Lass, J Carette Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 129-129, 2015 | | 2015 |
Discussing the Effects of Visual Scaling on Games N Brett, J Carette, G Dalimonte, A Olejarz, G Smith, S Soraine | | |