Predicting player behavior in tomb raider: Underworld T Mahlmann, A Drachen, J Togelius, A Canossa, GN Yannakakis Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 155 | 2010 |
Skill-Based Differences in Spatio-Temporal Team Behaviour in Defence of The Ancients 2 (DotA 2) A Drachen, M Yancey, J Maguire, D Chu, IY Wang, T Mahlmann, ... IEEE Games, Entertainment and Media 2014, 2014 | 152 | 2014 |
Esports Analytics Through Encounter Detection M Schubert, A Drachen, T Mahlmann MIT Sloan Sports Analytics Conference, 2016 | 111 | 2016 |
Evolving Card Sets Towards Balancing Dominion T Mahlmann, J Togelius, GN Yannakakis IEEE World Congress on Computational Intelligence (WCCI), 2012 | 66 | 2012 |
A card game description language JM Font, T Mahlmann, D Manrique, J Togelius Applications of Evolutionary Computation: 16th European Conference …, 2013 | 45 | 2013 |
Online evolution for multi-action adversarial games N Justesen, T Mahlmann, J Togelius Applications of Evolutionary Computation: 19th European Conference …, 2016 | 43 | 2016 |
Procedural Generation of 3D Caves for Games on the GPU B Mark, T Berechet, T Mahlmann, J Togelius Foundations of Digital Games, 2015 | 38 | 2015 |
Towards procedural strategy game generation: Evolving complementary unit types T Mahlmann, J Togelius, GN Yannakakis Applications of Evolutionary Computation: EvoApplications 2011: EvoCOMPLEX …, 2011 | 38 | 2011 |
Playing multiaction adversarial games: Online evolutionary planning versus tree search N Justesen, T Mahlmann, S Risi, J Togelius IEEE Transactions on Games 10 (3), 281-291, 2017 | 37 | 2017 |
Modelling and evaluation of complex scenarios with the strategy game description language T Mahlmann, J Togelius, GN Yannakakis 2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 174-181, 2011 | 35 | 2011 |
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games C Salge, C Lipski, T Mahlmann, B Mathiak Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 7-14, 2008 | 35 | 2008 |
Dota 2 bot competition JM Font, T Mahlmann IEEE Transactions on Games 11 (3), 285-289, 2018 | 31 | 2018 |
Spicing up map generation T Mahlmann, J Togelius, GN Yannakakis Applications of Evolutionary Computation: EvoApplications 2012: EvoCOMNET …, 2012 | 31 | 2012 |
Towards the Automatic Generation of Card Games through Grammar-Guided Genetic Programming JM Font, T Mahlmann, D Manrique, J Togelius Foundations of Digital Games 2013, 2013 | 26 | 2013 |
Relevant information as a formalised approach to evaluate game mechanics C Salge, T Mahlmann Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 18 | 2010 |
The dota 2 bot competition JMF Fernandez, T Mahlmann IEEE Transactions on Games 2, 28, 2018 | 14 | 2018 |
Modelling and Generating Strategy Games Mechanics T Mahlmann IT University of Copenhagen, 2012 | 11 | 2012 |
Esports analytics through encounter detection T Mahlmann, M Schubert, A Drachen Proceedings of the MIT Sloan Sports Analytics Conference. MIT Sloan, 2016 | 9 | 2016 |
AI for General Strategy Game Playing JL Nielsen, BF Jensen, T Mahlmann, J Togelius, GN Yannakakis Handbook of Digital Games, 2014 | 8 | 2014 |
Accelerating empowerment computation with UCT tree search C Salge, C Guckelsberger, R Canaan, T Mahlmann 2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018 | 7 | 2018 |