The three pillars of virtual reality? Investigating the roles of immersion, presence, and interactivity J Mütterlein | 228 | 2018 |
Immersion, presence, interactivity: Towards a joint understanding of factors influencing virtual reality acceptance and use J Mütterlein, T Hess | 108 | 2017 |
Effects of lead-usership on the acceptance of media innovations: A mobile augmented reality case J Mütterlein, RE Kunz, D Baier Technological Forecasting and Social Change 145, 113-124, 2019 | 54 | 2019 |
Combining value‐focused thinking and balanced scorecard to improve decision‐making in strategic management RE Kunz, J Siebert, J Mütterlein Journal of Multi‐Criteria Decision Analysis 23 (5-6), 225-241, 2016 | 42 | 2016 |
Innovate alone or with others? Influence of entrepreneurial orientation and alliance orientation on media business model innovation J Mütterlein, RE Kunz Journal of media business studies 14 (3), 173-187, 2017 | 36 | 2017 |
Specifics of collaboration in virtual reality: How immersion drives the intention to collaborate J Mütterlein, S Jelsch, T Hess | 32 | 2018 |
Exploring the impacts of virtual reality on business models: the case of the media industry J Mütterlein, T Hess | 23 | 2017 |
Structuring objectives of media companies: a case study based on value-focused thinking and the balanced scorecard RE Kunz, J Siebert, J Mütterlein Journal of Media Business Studies 13 (4), 257-275, 2016 | 11 | 2016 |
Organizational choices and venturing modes: An analysis of corporate venture capital activities in legacy media R Kunz, J Mütterlein, V Walton The Journal of Media Innovations 4 (1), 26-43, 2017 | 9 | 2017 |
Digital Technologies and Their Influence on Spaces. J Mütterlein, C Fuchs PACIS, 126, 2019 | 8 | 2019 |
The three pillars of virtual reality? Investigating the roles of immersion, presence, and interactivity. 2018 J Mütterlein | 7 | |
Believing Journalists, AI, or Fake News: The Role of Trust in Media. C Kolo, J Mütterlein, SA Schmid HICSS, 1-10, 2022 | 6 | 2022 |
Two Worlds, One Gameplay: A Classification of Visual AR Games M Knauer, J Mütterlein Proceedings of DiGRA/FDG 2016 Conference, 2016 | 4 | 2016 |
Co-Creation in Virtual Reality: Immersion als Treiber des Kundenerlebnisses J Mütterlein, B Berger, C Matt, A Stirner, T Hess HMD Praxis der Wirtschaftsinformatik 59 (1), 246-260, 2022 | 2 | 2022 |
Virtual Reality und die Medienbranche J Mütterlein, B Berger, T Hess MW 14, 26-31, 2017 | 2 | 2017 |
The Media Balanced Scorecard R Kunz, J Siebert, J Mütterlein Working Paper Nr, 2015 | 2 | 2015 |
Content platforms B Berger, S Bründl, J Mütterlein, T Hess MB von Rimscha (Ed.), Management and economics of communication, 169-186, 2020 | 1 | 2020 |
Making Sense of Digital Innovations: The Role of the Material Artefact. J Mütterlein, V Thürmel, T Hess ICIS, 2019 | 1 | 2019 |
User acceptance of sport-related virtual reality R Kunz, M Bauhofer, J Mütterlein emma conference 2017, 2017 | 1 | 2017 |
Influence of entrepreneurial and alliance orientation on business model innovation J Mütterlein, R Kunz emma conference 2017, 2017 | 1 | 2017 |