A weak scientific basis for gaming disorder: Let us err on the side of caution J van RooijAntonius, J FergusonChristopher, C CarrasMichelle, ... Journal of behavioral addictions, 2018 | 344 | 2018 |
A world of excesses: Online games and excessive playing F Karlsen Routledge, 2013 | 89 | 2013 |
Entrapment and near miss: A comparative analysis of psycho-structural elements in gambling games and massively multiplayer online role-playing games F Karlsen International journal of mental health and addiction 9, 193-207, 2011 | 81 | 2011 |
You Can't Smell Roses Online: Intruding Media and Reverse Domestication F Karlsen, T Syvertsen Nordicom review 37, 2016 | 55 | 2016 |
Temporal ambivalences in smartphone use: Conflicting flows, conflicting responsibilities B Ytre-Arne, T Syvertsen, H Moe, F Karlsen New media & society 22 (9), 1715-1732, 2020 | 53 | 2020 |
Quests in context: a comparative analysis of discworld and world of warcraft F Karlsen Game Studies 8 (1), 2008 | 51 | 2008 |
Analyzing game controversies: A historical approach to moral panics and digital games F Karlsen The Dark Side of Game Play: Controversial Issues in Playful Environments …, 2015 | 36 | 2015 |
Non-Professional Activity on Television in a Time of Digitalisation. More Fun for the Elite or New Opportunities for Ordinary People? F Karlsen, VS Sundet, S Trine, Y Espen Nordicom Review, 2009 | 31 | 2009 |
Media complexity and diversity of use: Thoughts on a taxonomy of users of multiuser online games F Karlsen Other Players conference Center for Computer Games Research, IT University …, 2004 | 29 | 2004 |
Intrusive media and knowledge work: How knowledge workers negotiate digital media norms in the pursuit of focused work F Karlsen, B Ytre-Arne Information, Communication & Society 25 (15), 2174-2189, 2022 | 26 | 2022 |
A weak scientific basis for gaming disorder: Let us err on the side of caution AJ Von Rooji, CJ Ferguson, MC Carras, D Kardefelt-Winther, S Jing, ... Journal of behavioral addictions 7 (1), 1-9, 2018 | 24 | 2018 |
Theorycrafting: from collective intelligence to intrinsic satisfaction F Karlsen Proceedings of DiGRA 2011 Conference: Think Design Play, 2011 | 22 | 2011 |
How digital devices transform literary reading: The impact of e-books, audiobooks and online life on reading habits K Spjeldnæs, F Karlsen New media & society, 14614448221126168, 2022 | 19 | 2022 |
Digital detox på norsk T Syvertsen, F Karlsen, J Bolling Norsk medietidsskrift 26 (02), 1-18, 2019 | 19 | 2019 |
Balancing ethics, art and economics: a qualitative analysis of game designer perspectives on monetisation F Karlsen Games and Culture 17 (4), 639-656, 2022 | 18 | 2022 |
Dataspill og vold F Karlsen En kvalitativ analyse av voldselementer i dataspill, 2001 | 17* | 2001 |
Digital detox camp: Values and motivations for engaging in digital disconnect F Karlsen AoIR2020: The 21st Annual Conference of the Association of Internet …, 2020 | 15 | 2020 |
Exploited or Engaged? Dark Game Design Patterns in Clicker Heroes, FarmVille 2, and World of Warcraft F Karlsen Transgression in Games and Play, 2019 | 14 | 2019 |
Analysing the history of game controversies F Karlsen DiGRA, 2014 | 12 | 2014 |
Mediepanikk eller medieskepsis?–En analyse av dataspilldebatten etter 22. juli F Karlsen, K Jørgensen Norsk medietidsskrift 21 (1), 42-61, 2014 | 10 | 2014 |