Online learning satisfaction and internet addiction during covid-19 pandemic: a two-wave longitudinal study M Besalti, SA Satici TechTrends 66 (5), 876-882, 2022 | 41 | 2022 |
Teaching climate change science to high school students using computer games in an intermedia narrative GG Smith, M Besalti, M Nation, A Feldman, K Laux Eurasia Journal of Mathematics, Science and Technology Education 15 (6), em1698, 2019 | 28 | 2019 |
The use of complementary virtual and real scientific models to engage students in inquiry: Teaching and learning climate change science A Feldman, M Nation, GG Smith, M Besalti Environmental and Agricultural Informatics: Concepts, Methodologies, Tools …, 2017 | 11* | 2017 |
Covid-19 pandemi sürecinde mesleki ve teknik anadolu lisesi öğrencilerinin uzaktan eğitim memnuniyet algıları üzerine bir araştırma Ö Akbel, M Beşaltı Studies in Educational Research and Development 5 (2), 126-147, 2021 | 5 | 2021 |
Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education M BEŞALTI, KUL Ümit Turkish Psychological Counseling and Guidance Journal 11 (63), 505-520, 2021 | 5 | 2021 |
High School Students’ Motivation to Learn Climate Change Science through Educational Computer Games M Besalti, GG Smith Simulation & Gaming 55 (3), 527-551, 2024 | 2 | 2024 |
Learning climate change science with computer games in a science fiction novel G Smith, M Besalti EdMedia+ Innovate Learning, 1231-1235, 2018 | 2 | 2018 |
Games for CHANGE: High School Students' Learning Experiences and Motivation to Learn Climate Change Science through Educational Computer Games M Besalti University of South Florida, 2019 | 1 | 2019 |
Online discussion: effects of identity versus anonymity and interaction with pedagogical agents GG Smıth, M Besaltı Turkish Online Journal of Distance Education 24 (2), 1-18, 2023 | | 2023 |