Zombification?: Gamification, motivation, and the user S Conway Journal of Gaming & Virtual Worlds 6 (2), 129-141, 2014 | 101 | 2014 |
A circular wall? Reformulating the fourth wall for videogames S Conway Journal of Gaming & Virtual Worlds 2 (2), 145-155, 2010 | 84 | 2010 |
'It's in the Game'and Above the Game: An Analysis of the Users of Sports Videogames S Conway Convergence 16 (3), 334-354, 2010 | 60 | 2010 |
Cheesers, pullers, and glitchers: The rhetoric of sportsmanship and the discourse of online sports gamers RM Moeller, B Esplin, S Conway Game Studies 9 (2), 2009 | 49 | 2009 |
Hyper-ludicity, contra-ludicity, and the digital game S Conway Eludamos: Journal for Computer Game Culture 4 (2), 135-147, 2010 | 41 | 2010 |
“Blackout!” unpacking the black box of the game event S Conway, A Trevillian Transactions of the Digital Games Research Association 2 (1), 2015 | 39 | 2015 |
Poisonous Pantheons: God of War and Toxic Masculinity S Conway Games and Culture 15 (8), 943-961, 2020 | 36 | 2020 |
A feel for the game: Exploring gaming ‘experience’through the case of sports-themed video games G Crawford, D Muriel, S Conway Convergence 25 (5-6), 937-952, 2019 | 32 | 2019 |
Playing to win: sports, video games, and the culture of play RA Brookey, TP Oates Indiana University Press, 2015 | 27 | 2015 |
Da-Sein design: Linking phenomenology with Self-Determination Theory for game design S Conway, B Elphinstone Journal of Gaming & Virtual Worlds 9 (1), 55-69, 2017 | 24 | 2017 |
Tusslers, Beatdowns, and Brothers: A Sociohistorical Overview of Video Game Arcades and the Street Fighter Community MR Skolnik, S Conway Games and Culture 14 (7-8), 742-762, 2019 | 23 | 2019 |
Video game policy: Production, distribution, and consumption S Conway, J DeWinter Routledge, 2015 | 22 | 2015 |
We used to win, we used to lose, we used to play: Simulacra, hypo-ludicity and the lost art of losing S Conway Westminster Papers in Communication and Culture 9 (1), 2017 | 20 | 2017 |
Starting at “Start”: An exploration of the nondiegetic in soccer video games SC Conway Sociology of Sport Journal 26 (1), 67-88, 2009 | 18 | 2009 |
Carnival mirrors: Sport and digital games S Conway, M Finn Digital Media Sport, 219-234, 2013 | 16 | 2013 |
An earthless world: the contemporary Enframing of sport in digital games S Conway Sport and Play in a Digital World, 83-96, 2017 | 15 | 2017 |
The right to play in the digital era T Apperley Video Game Policy, 193-205, 2015 | 14 | 2015 |
Towards gameworld studies S Conway, B Elphinstone Journal of Gaming & Virtual Worlds 11 (3), 289-307, 2019 | 10 | 2019 |
Argh!: An exploration of the response cries of digital game players S Conway Journal of Gaming & Virtual Worlds 5 (2), 131-146, 2013 | 9 | 2013 |
the Game S Conway | 8 | 2010 |