An architecture for integrating plan-based behavior generation with interactive game environments. RM Young, MO Riedl, M Branly, A Jhala, RJ Martin, CJ Saretto J. Game Dev. 1 (1), 1-29, 2004 | 326 | 2004 |
Towards affective camera control in games GN Yannakakis, HP Martínez, A Jhala User Modeling and User-Adapted Interaction 20, 313-340, 2010 | 153 | 2010 |
Building human-level ai for real-time strategy games BG Weber, M Mateas, A Jhala 2011 AAAI Fall symposium series, 2011 | 111 | 2011 |
Modeling player retention in madden nfl 11 B Weber, M John, M Mateas, A Jhala Proceedings of the AAAI Conference on Artificial Intelligence 25 (2), 1701-1706, 2011 | 111 | 2011 |
Cinematic visual discourse: Representation, generation, and evaluation A Jhala, RM Young IEEE Transactions on computational intelligence and AI in games 2 (2), 69-81, 2010 | 111 | 2010 |
Applying goal-driven autonomy to starcraft B Weber, M Mateas, A Jhala Proceedings of the AAAI Conference on Artificial Intelligence and …, 2010 | 97 | 2010 |
Branching storylines in virtual reality environments for leadership development A Gordon, M van Lent, M Van Velsen, P Carpenter, A Jhala Proceedings of the national conference on Artificial Intelligence, 844-851, 2004 | 83 | 2004 |
Towards a theory of choice poetics. PA Mawhorter, M Mateas, N Wardrip-Fruin, A Jhala FDG, 2014 | 75 | 2014 |
Reactive planning idioms for multi-scale game AI BG Weber, P Mawhorter, M Mateas, A Jhala Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 75 | 2010 |
Learning from demonstration for goal-driven autonomy B Weber, M Mateas, A Jhala Proceedings of the AAAI Conference on Artificial Intelligence 26 (1), 1176-1182, 2012 | 67 | 2012 |
Siren: Towards adaptive serious games for teaching conflict resolution GN Yannakakis, J Togelius, R Khaled, A Jhala, K Karpouzis, A Paiva, ... Proceedings of ECGBL, 412-417, 2010 | 64 | 2010 |
Using data mining to model player experience BG Weber, M Mateas, A Jhala FDG Workshop on Evaluating Player Experience in Games, 2011 | 57 | 2011 |
A discourse planning approach to cinematic camera control for narratives in virtual environments A Jhala, RM Young AAAI 5, 307-312, 2005 | 55 | 2005 |
Metrics for character believability in interactive narrative P Gomes, A Paiva, C Martinho, A Jhala Interactive Storytelling: 6th International Conference, ICIDS 2013, Istanbul …, 2013 | 53 | 2013 |
A particle model for state estimation in real-time strategy games B Weber, M Mateas, A Jhala Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011 | 52 | 2011 |
Automatically generating summary visualizations from game logs YG Cheong, A Jhala, BC Bae, R Young Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008 | 50 | 2008 |
The learning of zelda: Data-driven learning of level topology AJ Summerville, M Behrooz, M Mateas, A Jhala Proceedings of the FDG workshop on Procedural Content Generation in Games, 5-12, 2015 | 36 | 2015 |
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima. A Jhala, C Rawls, S Munilla, RM Young FLAIRS, 386-390, 2008 | 35 | 2008 |
Analyzing the impact of camera viewpoint on player psychophysiology HP Martinez, A Jhala, GN Yannakakis 2009 3rd International Conference on Affective Computing and Intelligent …, 2009 | 34 | 2009 |
Dynamic Artificial Fields for Autonomous Camera Control P Burelli, A Jhala Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009 | 30 | 2009 |