WiiMedia: motion analysis methods and applications using a consumer video game controller A Shirai, E Geslin, S Richir Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, 133-140, 2007 | 86 | 2007 |
Foot interface: fantastic phantom slipper Y Kume ACM SIGGRAPH 98 Conference abstracts and applications, 114, 1998 | 36 | 1998 |
Avatar driven VR society trends in Japan L Bredikhina, T Kameoka, S Shimbo, A Shirai 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020 | 23 | 2020 |
Information transmission through soles by vibrotactile stimulation Y Kume, A Shirai, M Tsuda, T Hatada Trans. of the Virtual Reality Society of Japan 3 (3), 83-88, 1998 | 22 | 1998 |
REALITY: Broadcast your virtual beings from everywhere A Shirai ACM SIGGRAPH 2019 Appy Hour, 1-2, 2019 | 19 | 2019 |
Manga generator: Immersive posing role playing game in manga world Y Nara, G Kunitomi, Y Koide, W Fujimura, A Shirai Proceedings of the Virtual Reality International Conference: Laval Virtual, 1-5, 2013 | 18 | 2013 |
2x3D: real time shader for simultaneous 2D/3D hybrid theater W Fujimura, Y Koide, R Songer, T Hayakawa, A Shirai, K Yanaka SIGGRAPH Asia 2012 Emerging Technologies, 1-2, 2012 | 16 | 2012 |
ScritterHDR: multiplex-hidden imaging on high dynamic range projection K Nagano, T Utsugi, K Yanaka, A Shirai, M Nakajima SIGGRAPH Asia 2011 Posters, 1-1, 2011 | 16 | 2011 |
Gamification and construction of virtual field museum by using augmented reality game" Ingress" A Shirai, Y Kose, K Minobe, T Kimura Proceedings of the 2015 Virtual Reality International Conference, 1-4, 2015 | 13 | 2015 |
Web3D Distance live workshop for children in Mozilla Hubs L Bredikhina, T Sakaguchi, A Shirai Proceedings of the 25th International Conference on 3D Web Technology, 1-2, 2020 | 12 | 2020 |
Springhead: Open source haptic software for virtual worlds with dynamics simulations S Hasegawa, N Okada, J Baba, Y Tazaki, H Ichikawa, A Shirai, Y Koike, ... Proceedings of EuroHaptics 2004 (CDROM), 2004 | 12 | 2004 |
Evaluation of avatar and voice transform in programming e-learning lectures R Hsieh, A Shirai, H Sato Proceedings of the 19th ACM International Conference on Intelligent Virtual …, 2019 | 11 | 2019 |
GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems. H Misumi, W Fujimura, T Kosaka, M Hattori, A Shirai SIGGRAPH Posters, 5, 2011 | 11 | 2011 |
Robogamer: Development of robotic tv game player using haptic interface and gpu image recognition A Shirai, L Dominjon, M Takahashi Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005 | 11 | 2005 |
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era T Sakai, W Fujimura, R Songer, T Kosaka, A Shirai Proceedings of the 2012 Virtual Reality International Conference, 1-5, 2012 | 10 | 2012 |
Expixel: Pixelshader for multiplex-image hiding in consumer 3d flat panels H Suzuki, R Hsieh, A Shirai ACM SIGGRAPH 2014 Posters, 1-1, 2014 | 9 | 2014 |
Neck strap haptics: An algorithm for non-visible VR information using haptic perception on the neck Y Yamazaki, S Hasegawa, H Mitake, A Shirai ACM SIGGRAPH 2019 Posters, 1-2, 2019 | 8 | 2019 |
Information display apparatus A Shirai, K Yanaka, T Utsugi US Patent 9,769,442, 2017 | 8 | 2017 |
Effectiveness of facial animated avatar and voice transformer in elearning programming course R Hsieh, A Shirai, H Sato ACM SIGGRAPH 2019 Posters, 1-2, 2019 | 7 | 2019 |
" Real baby-real family" VR entertainment baby interaction system R Hsieh, Y Mochizuki, T Asano, M Higashida, A Shirai ACM SIGGRAPH 2017 Emerging Technologies, 1-2, 2017 | 7 | 2017 |