Pixel pashas, digital djinns P Reichmuth, S Werning ISIM review 18 (1), 46-47, 2006 | 60 | 2006 |
The persona in autobiographical game-making as a playful performance of the self S Werning Persona Studies 3 (1), 28-42, 2017 | 24 | 2017 |
Media management and social media business: New forms of value creation in the context of increasingly interconnected media applications R Kunz, S Werning Handbook of social media management: Value chain and business models in …, 2012 | 21 | 2012 |
Making Data Playable: A Game Co-Creation Method to Promote Creative Data Literacy. S Werning Journal of Media Literacy Education 12 (3), 88-101, 2020 | 18 | 2020 |
Sensing data: Encountering data sonifications, materializations, and interactives as knowledge objects M Bleeker, N Verhoeff, S Werning Convergence 26 (5-6), 1088-1107, 2020 | 15 | 2020 |
Real wars on virtual battlefields: The convergence of programmable media at the military-civilian margin S Werning transcript Verlag, 2009 | 13 | 2009 |
Analytical Game Design. Game-making as a cultural technique in a gamified society S Werning The Playful Citizen, 56, 2019 | 11 | 2019 |
Swipe to unlock: How the materiality of the touchscreen frames media use and corresponding perceptions of media content S Werning Digital Culture & Society 1 (1), 55-72, 2015 | 11 | 2015 |
Making games: the politics and poetics of game creation tools S Werning MIT Press, 2021 | 10 | 2021 |
Disrupting video game distribution S Werning Nordic Journal of Media Studies 1 (1), 103-124, 2019 | 9 | 2019 |
Conceptualizing Game Distribution: Kickstarter and the Board Game ‘Renaissance’ S Werning, R Fassone Scalpendi editore 31, 65-82, 2018 | 7 | 2018 |
‘Re-appropriating’Facebook? Web API mashups as Collective Cultural Practice S Werning Digital Culture & Society 3 (2), 183-204, 2017 | 7 | 2017 |
Generative AI and the Technological Imaginary of Game Design S Werning Creative Tools and the Softwarization of Cultural Production, 67-90, 2024 | 6 | 2024 |
Start-up ecosystems between affordance networks, symbolic form and cultural practice S Werning Making media: Production, practices, and professions, 207-219, 2019 | 6 | 2019 |
‘Thinking Through’games in the classroom: Using discursive game design to play and engage with historical datasets R Glas, J van Vught, S Werning Transactions of the Digital Games Research Association 5 (3), 2021 | 5 | 2021 |
Procedural arguments of persuasive games: An elaboration likelihood perspective. RS Jacobs, S Werning, J Jansz, J Kneer Journal of Media Psychology: Theories, Methods, and Applications 33 (2), 49, 2021 | 5 | 2021 |
Itch. io and the one-dollar-game: How distribution platforms affect the ontology of (games as) a medium S Werning | 5 | 2019 |
Modding as a Strategy to (De) Legitimize Representations of Religion in the Civilization Game Franchise—A Diachronic Proceduralist Reading S Werning Discourses of (De) Legitimization, 307-325, 2018 | 5 | 2018 |
Ethical implications of affordance change in contemporary social media platforms S Werning Communication and Culture Review 1 (1), 15-32, 2018 | 5 | 2018 |
Review of Serious Energy Games: Objectives, Approaches, Applications, Data Integration, and Performance Assessment H Nasrollahi, I Lampropoulos, S Werning, A Belinskiy, JD Fijnheer, ... Energies 16 (19), 6948, 2023 | 4 | 2023 |