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Stefan Werning
Stefan Werning
Associate Professor New Media & Game Studies, Utrecht University
在 uu.nl 的电子邮件经过验证
标题
引用次数
引用次数
年份
Pixel pashas, digital djinns
P Reichmuth, S Werning
ISIM review 18 (1), 46-47, 2006
602006
The persona in autobiographical game-making as a playful performance of the self
S Werning
Persona Studies 3 (1), 28-42, 2017
242017
Media management and social media business: New forms of value creation in the context of increasingly interconnected media applications
R Kunz, S Werning
Handbook of social media management: Value chain and business models in …, 2012
212012
Making Data Playable: A Game Co-Creation Method to Promote Creative Data Literacy.
S Werning
Journal of Media Literacy Education 12 (3), 88-101, 2020
182020
Sensing data: Encountering data sonifications, materializations, and interactives as knowledge objects
M Bleeker, N Verhoeff, S Werning
Convergence 26 (5-6), 1088-1107, 2020
152020
Real wars on virtual battlefields: The convergence of programmable media at the military-civilian margin
S Werning
transcript Verlag, 2009
132009
Analytical Game Design. Game-making as a cultural technique in a gamified society
S Werning
The Playful Citizen, 56, 2019
112019
Swipe to unlock: How the materiality of the touchscreen frames media use and corresponding perceptions of media content
S Werning
Digital Culture & Society 1 (1), 55-72, 2015
112015
Making games: the politics and poetics of game creation tools
S Werning
MIT Press, 2021
102021
Disrupting video game distribution
S Werning
Nordic Journal of Media Studies 1 (1), 103-124, 2019
92019
Conceptualizing Game Distribution: Kickstarter and the Board Game ‘Renaissance’
S Werning, R Fassone
Scalpendi editore 31, 65-82, 2018
72018
‘Re-appropriating’Facebook? Web API mashups as Collective Cultural Practice
S Werning
Digital Culture & Society 3 (2), 183-204, 2017
72017
Generative AI and the Technological Imaginary of Game Design
S Werning
Creative Tools and the Softwarization of Cultural Production, 67-90, 2024
62024
Start-up ecosystems between affordance networks, symbolic form and cultural practice
S Werning
Making media: Production, practices, and professions, 207-219, 2019
62019
‘Thinking Through’games in the classroom: Using discursive game design to play and engage with historical datasets
R Glas, J van Vught, S Werning
Transactions of the Digital Games Research Association 5 (3), 2021
52021
Procedural arguments of persuasive games: An elaboration likelihood perspective.
RS Jacobs, S Werning, J Jansz, J Kneer
Journal of Media Psychology: Theories, Methods, and Applications 33 (2), 49, 2021
52021
Itch. io and the one-dollar-game: How distribution platforms affect the ontology of (games as) a medium
S Werning
52019
Modding as a Strategy to (De) Legitimize Representations of Religion in the Civilization Game Franchise—A Diachronic Proceduralist Reading
S Werning
Discourses of (De) Legitimization, 307-325, 2018
52018
Ethical implications of affordance change in contemporary social media platforms
S Werning
Communication and Culture Review 1 (1), 15-32, 2018
52018
Review of Serious Energy Games: Objectives, Approaches, Applications, Data Integration, and Performance Assessment
H Nasrollahi, I Lampropoulos, S Werning, A Belinskiy, JD Fijnheer, ...
Energies 16 (19), 6948, 2023
42023
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