Encyclopedia of Video Games [3 volumes]: The Culture, Technology, and Art of Gaming [3 volumes] MJP Wolf Bloomsbury Publishing USA, 2021 | 264 | 2021 |
Videogames and postcolonialism: Empire plays back S Mukherjee Springer, 2017 | 236 | 2017 |
Video games and storytelling: Reading games and playing books S Mukherjee Springer, 2015 | 204 | 2015 |
Playing subaltern: Video games and postcolonialism S Mukherjee Games and Culture 13 (5), 504-520, 2018 | 177 | 2018 |
Video games around the world MJP Wolf MIT Press, 2015 | 131 | 2015 |
Computer games and new media cultures: A handbook of digital games studies J Fromme Springer, 2012 | 108 | 2012 |
Introduction to the special issue on postcolonial perspectives in game studies S Mukherjee, E Lundedal Hammar Open Library of Humanities, 2018 | 64 | 2018 |
Playing dystopia: Nightmarish worlds in video games and the player's aesthetic response G Farca transcript Verlag, 2018 | 60 | 2018 |
Video games and the Global South P Penix-Tadsen Lulu. com, 2019 | 53 | 2019 |
Mazes in Videogames: meaning, metaphor and design A Gazzard McFarland, 2013 | 51 | 2013 |
Sherlock Holmes and Conan Doyle: Multi-Media Afterlives S Vanacker, C Wynne Springer, 2012 | 46 | 2012 |
Literature after globalization: Textuality, technology and the nation-state P Leonard A&C Black, 2013 | 43 | 2013 |
The playing fields of Empire: Empire and spatiality in video games S Mukherjee Journal of Gaming & Virtual Worlds 7 (3), 299-315, 2015 | 36 | 2015 |
(Re-) Orienting the Video Game Avatar L de Wildt, TH Apperley, J Clemens, R Fordyce, S Mukherjee Games and Culture 15 (8), 962-981, 2020 | 34 | 2020 |
Video game development in India: A cultural and creative industry embracing regional cultural heritage (s) X Zeiler, S Mukherjee Games and Culture 17 (4), 509-527, 2022 | 31 | 2022 |
Ludotopia: spaces, places and territories in computer games E Aarseth, S Günzel transcript Verlag, 2019 | 30 | 2019 |
Politics of Production: Videogames 10 years after Games of Empire EL Hammar, L de Wildt, S Mukherjee, C Pelletier Games and Culture 16 (3), 287-293, 2021 | 23 | 2021 |
Videogames as “minor literature”: reading videogame stories through Paratexts S Mukherjee Gramma: Journal of Theory and Criticism 23, 60-75, 2016 | 23 | 2016 |
How to play video games MT Payne, NB Huntemann NYU Press, 2019 | 22 | 2019 |
Eurocentric values at play: Modding the colonial from the indigenous perspective R Loban, T Apperley Video games and the global south, 87-100, 2019 | 21 | 2019 |