Game network analysis: For teaching with games AN Foster, M Shah, M Duvall Teacher education: Concepts, methodologies, tools, and applications, 371-403, 2016 | 31 | 2016 |
Designing for and facilitating knowledge-building discourse in online courses M Duvall, A Matranga, J Silverman Information and learning sciences 121 (7/8), 487-501, 2020 | 17 | 2020 |
Pre-service teacher education in game-based learning: Analyzing and integrating Minecraft M Shah, A Foster, M Scottoline, M Duvall Society for Information Technology & Teacher Education International …, 2014 | 7 | 2014 |
Evaluating learning technology content with discourse analysis M Duvall Educational Media International 53 (4), 285-297, 2016 | 4 | 2016 |
Adobe Captivate as a Tool to Create eLearning Scenarios M Duvall E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2014 | 4 | 2014 |
The impact of virtual literacy communities in an English language arts classroom: a case study using Goodreads MD Duvall Drexel University, 2017 | 3 | 2017 |
Mobile learning: Technology as mediator of personal and school experiences M Duvall, A Matranga, A Foster, J Silverman International Journal of Game-Based Learning (IJGBL) 6 (1), 30-42, 2016 | 3 | 2016 |
Speaking My Mind: Using Goodreads to Create Authentic Classroom Experiences M Duvall English Journal 110 (3), 13-15, 2021 | 2 | 2021 |
Literacy-centric technology tools and social creativity N Duvall, M Duvall EdMedia+ Innovate Learning, 1385-1390, 2016 | 2 | 2016 |
Learning Science and Design-Based Research in a Corporate Training Program M Duvall International Society of the Learning Sciences (ISLS), 2020 | 1 | 2020 |
Mentoring Virtual Middle Schoolers Through the Use of a Guided Online Mentoring Loop N Duvall, M Duvall The Online Classroom: Resources for Effective Middle Level Virtual Education 137, 2018 | 1 | 2018 |
Authentic Audiences for Struggling Readers: A Case Study Using Goodreads in a High School Classroom M Duvall, B Smith Society for Information Technology & Teacher Education International …, 2017 | 1 | 2017 |
Using discourse analysis to evaluate educational technology M Duvall Society for Information Technology & Teacher Education International …, 2015 | 1 | 2015 |
Using Teacher Feedback to Refine an Educational Video Game Evaluation Model M Duvall, J Chen, A He, V Lou, H Shah, Y Shi, Y Shuai, M Tian Proceedings of the 18th International Conference of the Learning Sciences …, 2024 | | 2024 |
How the Learning Sciences Can Help Improve Corporate Training M Duvall Proceedings of the 16th International Conference of the Learning Sciences …, 2022 | | 2022 |
Professional Development for Middle School Teachers to Promote Computational Thinking for Populations Underrepresented in STEM Fields M Duvall, F Lee, B Smith Society for Information Technology & Teacher Education International …, 2018 | | 2018 |
Skyscraper Games: Designing Professional Development for Middle School Teachers to Promote Computational Thinking Using Custom Tools M Duvall, FJ Lee, B Smith International Society of the Learning Sciences, Inc.[ISLS]., 2018 | | 2018 |
Johns Hopkins University, School of Education, 2800 N Charles St, Baltimore, MD 21218 2 Drexel University, ExCITe Center, 3401 Market Street, Philadelphia, PA 19104 N Duvall, M Duvall | | |
Authentic Audiences: Goodreads as a Virtual Literacy Community for High School Students M Duvall | | |