Social interactions experienced in the massively multiplayer online game environment: implications in the design of online learning courses T Fujimoto annual conference of the Association for Educational Communications and …, 2005 | 15 | 2005 |
The research trends in game-based learning and open education T Fujimoto, K Shigeta, Y Fukuyama Educational technology research 39 (1), 15-23, 2016 | 14 | 2016 |
Designing and Evaluating a Card Game to Support High School Students in Applying Their Knowledge of Wo rld History to Solve Modern Political Issues R Ikejiri, T Fujimoto, M Tsubakimoto, Y Yamauchi | 14 | 2012 |
Game-based learning for youth career education with the card game ‘JobStar’ T Fujimoto, Y Fukuyama, T Azami Conference: The 9th European Conference on Games Based Learning, 203, 2015 | 9 | 2015 |
Impact of using Facebook as a social learning platform to connect high school students with working adults Y Yamauchi, T Fujimoto, K Takahashi, J Araki, Y Otsuji, H Suzuki E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2012 | 9 | 2012 |
Designing a MOOC as an online community to encourage international students to study abroad T Fujimoto, A Takahama, Y Ara, Y Isshiki, K Nakaya, Y Yamauchi Educational Media International 55 (4), 333-346, 2018 | 7 | 2018 |
The Analysis of Incidental Learning in the Affinity Spaces of a Smartphone Game “Neko Atsume” T Fujimoto, CM Yap Emerging Technologies for Education: First International Symposium, SETE …, 2017 | 5 | 2017 |
Review of educational games research for informal learning: Research frameworks and evaluation methods T Fujimoto, M Yamada Japan Society for Educational Technology 37 (2), 343-351, 2013 | 5 | 2013 |
Finding meaning in online, very-large scale conversations BK Smith, P Sharma, KY Lim, GK Akilli, KN Kim, T Fujimoto Handbook of research on web log analysis, 307-327, 2009 | 5 | 2009 |
Blending online and offline learning: A study on the development of an English as a medium of instruction workshop S Shimoyamada, A Nakazawa, T Fujimoto Proceedings of the 2019 8th International Conference on Educational and …, 2019 | 4 | 2019 |
Story-based pedagogical agents: A scaffolding design approach for the process of historical inquiry in a web-based self-learning environment T Fujimoto The Pennsylvania State University, 2010 | 4 | 2010 |
Global Math: Development of Online Platform for Mathematical Thinking Games T Fujimoto, K Nishimura, K Takahashi, M Yachi, K Takahashi, Y Yamauchi European Conference on Games Based Learning, 172, 2013 | 2 | 2013 |
Bridging Meaningful Play and Playful Learning–Supporting the Design Process of Gamification in Education T Fujimoto, R Ikejiri, Y Fukuyama Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging …, 2019 | 1 | 2019 |
JobStar Online: Game-Based Learning on Smartphones to Promote Youth Career Education T Fujimoto, Y FUKUYAMA, S AZAMI, S KONNO Proceedings of the 25th International Conference on Computers in Education, 2017 | 1 | 2017 |
Assessing a Learning Environment that Uses Facebook to Support High School Students’ Career Learning K TAKAHASHI, T FUJIMOTO, J ARAKI, K TAKAHASHI, M Yachi, ... Educational technology research 39 (1), 65-82, 2016 | 1 | 2016 |
Chapter XV Finding Meaning in Online VLS Conversations, BK Smith, P Sharma, KY Lim, GK Akilli, KN Kim, ... Handbook of Research on Web Log Analysis, 307, 2009 | | 2009 |
An account and analysis of the impact of web technology on distance education T Fujimoto | | 2003 |
Proposal for a Computer System with Structured Chat and Social Stamp Functions to Support Social Reading for High School Students’ Essay-Writing Process T SATO, K TAKAHASHI, T FUJIMOTO, K TAKAHASHI, M YACHI, ... | | |
Developing a training course “Project Management Basics for New INSYS Students” T FUJIMOTO, N FREDERICK, HI YUNG | | |
Literature research: Comparative research on online learning versus classroom learning T Fujimoto | | |