grmobile: A framework for touch and accelerometer gesture recognition for mobile games M Joselli, E Clua 2009 VIII Brazilian Symposium on Games and Digital Entertainment, 141-150, 2009 | 63 | 2009 |
A new physics engine with automatic process distribution between cpu-gpu M Joselli, E Clua, A Montenegro, A Conci, P Pagliosa Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 149-156, 2008 | 52 | 2008 |
Automatic dynamic task distribution between cpu and gpu for real-time systems M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ... Computational Science and Engineering, 2008. CSE'08. 11th IEEE International …, 2008 | 52 | 2008 |
A neighborhood grid data structure for massive 3d crowd simulation on gpu M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó 2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009 | 46 | 2009 |
Supermassive crowd simulation on gpu based on emergent behavior EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ... Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008 | 39 | 2008 |
An architecture for game interaction using mobile M Joselli, JR Da Silva, M Zamith, E Clua, M Pelegrino, E Mendonça, ... 2012 IEEE International Games Innovation Conference, 1-5, 2012 | 32 | 2012 |
An adaptative game loop architecture with automatic distribution of tasks between cpu and gpu M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ... Computers in Entertainment (CIE) 7 (4), 1-15, 2010 | 32 | 2010 |
A bidimensional data structure and spatial optimization for supermassive crowd simulation on gpu EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ... Computers in Entertainment (CIE) 7 (4), 1-15, 2010 | 28 | 2010 |
An architeture with automatic load balancing for real-time simulation and visualization systems M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ... JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010 | 27 | 2010 |
Neighborhood grid: A novel data structure for fluids animation with GPU computing M Joselli, JRS Junior, EW Clua, A Montenegro, M Lage, P Pagliosa Journal of Parallel and Distributed Computing 75, 20-28, 2015 | 22 | 2015 |
MindNinja: Concept, development and evaluation of a mind action game based on EEGs M Joselli, F Binder, E Clua, E Soluri 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 123-132, 2014 | 19 | 2014 |
A distributed architecture for mobile digital games based on cloud computing M Zamith, M Joselli, EWG Clua, A Montenegro, RCP Leal-Toledo, ... 2011 Brazilian Symposium on Games and Digital Entertainment, 79-88, 2011 | 17 | 2011 |
A flocking boids simulation and optimization structure for mobile multicore architectures M Joselli, EB Passos, JRS Junior, M Zamith, E Clua, E Soluri SBGames 2012, 2012 | 15 | 2012 |
An Architecture with Automatic Load Balancing and Distribution for Digital Games M Joselli, M Zamith, EWG Clua, A Montenegro, RCP Leal-Toledo, ... Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on, 59-70, 2010 | 15 | 2010 |
Jecripe 2: estimulação da memória, atenção e sensibilização fonológica em crianças com Síndrome de Down A Brandão, M Joselli Proceedings of the XIV Brazilian Symposium on Games and Digital …, 2015 | 13 | 2015 |
An architecture for real time fluid simulation using multiple GPUs JRS Junior, M Joselli, M Zamith, M Lage, E Clua, E Soluri SBGames, 2012 | 13 | 2012 |
A Content Adaptation Architecture for Games M Joselli, JRS Junior, M Zamith, E Clua, E Soluri SBGames, 2012 | 12 | 2012 |
Gpuwars: Design and implementation of a gpgpu game M Joselli, E Clua 2009 VIII Brazilian Symposium on Games and Digital Entertainment, 132-140, 2009 | 11 | 2009 |
An Architecture for Mobile Games with Cloud Computing Module M JOSELLI, JR SILVA, M ZAMITH, EWG CLUA, B FEIJO, R LEAL, ... SBGames, 2012 | 10 | 2012 |
Techniques for designing GPGPU games M Joselli, JR da Silva, M Zamith, E Clua, M Pelegrino, E Mendonca, ... 2012 IEEE International Games Innovation Conference, 1-5, 2012 | 9 | 2012 |