Improving virtual reality ergonomics through reach-bounded non-linear input amplification J Wentzel, G d'Eon, D Vogel Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 47 | 2020 |
Understanding how people with limited mobility use multi-modal input J Wentzel, S Junuzovic, J Devine, J Porter, M Mott Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 15 | 2022 |
Shared presence and collaboration using a co-located humanoid robot J Wentzel, DJ Rea, JE Youn, E Sharlin Proceedings of the 3rd International Conference on Human-Agent Interaction …, 2015 | 9 | 2015 |
Font Your Friends and Loved Ones: On the Utility of Ugly Interfaces JU Davis, J Wentzel Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021 | 3 | 2021 |
Bring-Your-Own Input: Context-Aware Multi-Modal Input for More Accessible Virtual Reality J Wentzel Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023 | 2 | 2023 |
A Comparison of Virtual Reality Menu Archetypes: Raycasting, Direct Input, and Marking Menus J Wentzel, M Lakier, J Hartmann, F Shazib, G Casiez, D Vogel IEEE Transactions on Visualization and Computer Graphics, 2024 | | 2024 |
Transitions between states in a hybrid virtual reality desktop computing environment F Anderson, G Fitzmaurice, T Grossman, J Wentzel US Patent 11,893,206, 2024 | | 2024 |
More Than Input: Using the Gaze-Psychology Link for More Accessible Augmented Reality A Luz, J Wentzel Workshop at ACM CHI 2024: Designing Inclusive Future Augmented Realities, 2024 | | 2024 |
SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces J Wentzel, F Anderson, G Fitzmaurice, T Grossman, D Vogel Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems …, 2024 | | 2024 |
Same Place, Different Space: Designing for Differing Physical Spaces in Social Virtual Reality J Wentzel, D Kim, J Hartmann Workshop on Social VR: A New Medium for Remote Communication and …, 2021 | | 2021 |
Reach-Bounded, Non-Linear Input Amplification for More Comfortable Virtual Reality J Wentzel University of Waterloo, 2020 | | 2020 |