Mobile learning technologies for education: Benefits and pending issues S Criollo-C, A Guerrero-Arias, Á Jaramillo-Alcázar, S Luján-Mora Applied Sciences 11 (9), 4111, 2021 | 252 | 2021 |
Advantages and disadvantages of M-learning in current education S Criollo-C, S Luján-Mora, A Jaramillo-Alcázar 2018 IEEE world engineering education conference (EDUNINE), 1-6, 2018 | 106 | 2018 |
Mobile serious games: An accessibility assessment for people with visual impairments A Jaramillo-Alcázar, S Luján-Mora Proceedings of the 5th International Conference on Technological Ecosystems …, 2017 | 41 | 2017 |
Accessibility assessment of mobile serious games for people with cognitive impairments A Jaramillo-Alcázar, S Luján-Mora, L Salvador-Ullauri 2017 International Conference on Information Systems and Computer Science …, 2017 | 33 | 2017 |
Mobile learning as the key to higher education innovation: A systematic mapping S Criollo-C, O Moscoso-Zea, A Guerrero-Arias, Á Jaramillo-Alcazar, ... IEEE Access 9, 66462-66476, 2021 | 28 | 2021 |
Data analysis as a tool for the application of adaptive learning in a university environment W Villegas-Ch, M Roman-Cañizares, A Jaramillo-Alcázar, ... Applied Sciences 10 (20), 7016, 2020 | 27 | 2020 |
At a glance: indoor positioning systems technologies and their applications areas J Mier, A Jaramillo-Alcázar, JJ Freire Information Technology and Systems: Proceedings of ICITS 2019, 483-493, 2019 | 24 | 2019 |
An approach to mobile serious games accessibility assessment for people with hearing impairments A Jaramillo-Alcázar, S Luján-Mora Proceedings of the International Conference on Information Technology …, 2018 | 22 | 2018 |
An approach to accessible serious games for people with dyslexia A Jaramillo-Alcázar, E Venegas, S Criollo-C, S Luján-Mora Sustainability 13 (5), 2507, 2021 | 21 | 2021 |
A mobile serious games assessment tool for people with motor impairments A Jaramillo-Alcázar, L Salvador-Ullauri, S Luján-Mora Proceedings of the 9th International Conference on Education Technology and …, 2017 | 20 | 2017 |
Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language S Criollo-C, M Lema, MS Gonzalez, A Jaramillo-Alcázar, A Guerrero-Arias, ... PeerJ Computer Science 7, e550, 2021 | 18 | 2021 |
A serious game accessible to people with visual impairments L Salvador-Ullauri, A Jaramillo-Alcázar, S Luján-Mora Proceedings of the 9th International Conference on Education Technology and …, 2017 | 18 | 2017 |
A method to develop accessible online serious games for people with disabilities: A case study A Jaramillo-Alcázar, P Cortez-Silva, M Galarza-Castillo, S Luján-Mora Sustainability 12 (22), 9584, 2020 | 15 | 2020 |
Towards an accessible mobile serious game for electronic engineering students with hearing impairments A Jaramillo-Alcázar, C Guaita, JL Rosero, S Luján-Mora 2018 IEEE world engineering education conference (EDUNINE), 1-5, 2018 | 15 | 2018 |
Inclusive education: mobile serious games for people with cognitive disabilities A Jaramillo-Alcázar, S Luján-Mora, L Salvador-Ullauri Enfoque UTE 9 (1), 53-66, 2018 | 15 | 2018 |
A hybrid methodology to improve speaking skills in English language learning using mobile applications S Criollo-C, A Guerrero-Arias, J Vidal, Á Jaramillo-Alcazar, S Luján-Mora Applied Sciences 12 (18), 9311, 2022 | 14 | 2022 |
Method for the development of accessible mobile Serious Games for children with Autism Spectrum Disorder A Jaramillo-Alcázar, J Arias, I Albornoz, A Alvarado, S Luján-Mora International Journal of Environmental Research and Public Health 19 (7), 3844, 2022 | 14 | 2022 |
An approach to inclusive education in electronic engineering through serious games A Jaramillo-Alcázar, C Guaita, JL Rosero, S Luján-Mora 2018 XIII Technologies Applied to Electronics Teaching Conference (TAEE), 1-7, 2018 | 10 | 2018 |
A serious game to learn basic english for people with hearing impairments MJ Fernández, A Jaramillo-Alcázar, M Galarza-Castillo, S Luján-Mora Information Technology and Systems: Proceedings of ICITS 2019, 671-679, 2019 | 9 | 2019 |
Catch the thief: An approach to an accessible video game with unity EP Flores-Garzón, LJ Intriago-Echeverría, A Jaramillo-Alcázar, S Criollo, ... INSIGHT-Indonesian Society for Knowledge and Human Development, 2020 | 7 | 2020 |