Characters as agents for the co-design process C Grundy, L Pemberton, R Morris Proceedings of the 11th International Conference on Interaction Design and …, 2012 | 23 | 2012 |
Evaluation of motion capture systems for golf swings: Optical vs. Gyroscopic A Blake, C Grundy ITI 2008-30th International Conference on Information Technology Interfaces …, 2008 | 14 | 2008 |
PLAYING IN THE PARK: OBSERVATION AND CO-DESIGN METHODS APPROPRIATE TO CREATING LOCATION BASED GAMES FOR CHILDREN C Grundy, L Pemberton, R Morris Contemporary Ergonomics and Human Factors 2014: Proceedings of the …, 2014 | 3 | 2014 |
Using Character Designs To Represent Emotional Needs C Grundy, L Pemberton, R Morris 3rd Participatory Innovation Conference (PIN-C),: Lappeenranta University of …, 2013 | 2 | 2013 |
Vis-able: Using Visual Communication Techniques to improve Usability C Grundy, A Blake 2007 29th International Conference on Information Technology Interfaces, 239-244, 2007 | 2 | 2007 |
Connecting with the countryside: designing location based games to optimise the experience for older children in natural environments CA Grundy University of Brighton, 2018 | 1 | 2018 |
GAMES IN THE PARK: STORIES AND GPS BASED FUN TO ENCOURAGE INTERACTION WITH NATURE C Grundy, K Howland Proceedings of the 2nd Fascinate Conference Thoughtful Technology …, 2014 | 1 | 2014 |
VIS-able: a visual research gallery to provide inspiration for beautiful (and therefore usable) objects CA Grundy, A Blake DS 59: Proceedings of E&PDE 2009, the 11th Engineering and Product Design …, 2009 | 1 | 2009 |
Go with the flow or seize control? Interaction principles that make games enjoyable C Grundy, A Blake IEEE Computer Society, 2005 | 1 | 2005 |
Emap, a collaboration between the University of Westminster and PDD Ltd. C Grundy, L Crossley | 1 | 2002 |
Integrating User Research in Practice for a TCS scheme C Grundy | 1 | 2000 |
Place based mobile Games and experiential learning in natural environments C Grundy, Y Taylor-Banks 16th European Conference on Games Based Learning, ECGBL 2022, 2022 | | 2022 |
Mapping an experience for Location Based Games C Grundy European Conference of Games Based Learning, 2021 | | 2021 |
Connecting People and Places: Countering'Nature Deficit Disorder'With Location Based Games C Grundy, J Lavelle European Conference on Games Based Learning, 290-297, 2019 | | 2019 |
Re-examining the case for Modular Education R Morris, D Covill, M Milne, E Elton, C Grundy, S Smith International conference on Engineering and Product Design education, 0-0, 2016 | | 2016 |
Characters, Fun and Games: Creating Common Ground between Students and Children as Co-Design Partners. CA Grundy, R Morris, L Pemberton DS 74: Proceedings of the 14th International Conference on Engineering …, 2012 | | 2012 |
HELP! Engaging students in an immersive simulation to increase empathy when designing emergency products CA Grundy, D Brewster DS 62: Proceedings of E&PDE 2010, the 12th International Conference on …, 2010 | | 2010 |
10 & 11 SEPTEMBER 2009, UNIVERSITY OF BRIGHTON, UK C GRUNDY¹, A BLAKE Creating a Better World: Proceedings of the 11th Engineering and Product …, 2009 | | 2009 |
Mixing art with science, conceptual framework for applying melodic soundtracks to visual media A Blake, C Grundy Sounding Out 3, 2006 | | 2006 |
Computational parsing of melody: interface enhancing the creative process during the production of music A Blake, C Grundy IT Interfaces, 2003 | | 2003 |