Development of an interactive game-based rehabilitation tool for dynamic balance training B Lange, S Flynn, R Proffitt, CY Chang, A “Skip” Rizzo Topics in stroke rehabilitation 17 (5), 345-352, 2010 | 279 | 2010 |
Effectiveness of virtual reality-and gaming-based interventions for upper extremity rehabilitation poststroke: a meta-analysis R Karamians, R Proffitt, D Kline, LV Gauthier Archives of physical medicine and rehabilitation 101 (5), 885-896, 2020 | 149 | 2020 |
Stroke therapy through motion-based games: a case study G Alankus, R Proffitt, C Kelleher, J Engsberg ACM Transactions on Accessible Computing (TACCESS) 4 (1), 1-35, 2011 | 144 | 2011 |
Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward R Proffitt, B Lange Physical therapy 95 (3), 441-448, 2015 | 117 | 2015 |
Validation of a Kinect V2 based rehabilitation game M Ma, R Proffitt, M Skubic PloS one 13 (8), e0202338, 2018 | 74 | 2018 |
Feasibility of a customized, in-home, game-based stroke exercise program using the Microsoft Kinect® sensor R Proffitt, B Lange International Journal of Telerehabilitation 7 (2), 23, 2015 | 74 | 2015 |
Feasibility of pediatric game-based neurorehabilitation using telehealth technologies: A case report G Reifenberg, G Gabrosek, K Tanner, K Harpster, R Proffitt, A Persch The American Journal of Occupational Therapy 71 (3), 7103190040p1-7103190040p8, 2017 | 40 | 2017 |
Stimulating research to advance evidence-based applications of telehealth in occupational therapy R Proffitt, J Cason, L Little, KA Pickett OTJR: Occupation, Participation and Health 41 (3), 153-162, 2021 | 35 | 2021 |
User Centered Design and Development of a Game for Exercise in Older Adults R Proffitt, B Lange International Journal of Technology, Knowledge and Society 8 (5), 95-112, 2013 | 34 | 2013 |
Use of computer games as an intervention for stroke RM Proffitt, G Alankus, CL Kelleher, JR Engsberg Topics in stroke rehabilitation 18 (4), 417-427, 2011 | 34 | 2011 |
Home exercise programs for adults with neurological injuries: A survey R Proffitt The American Journal of Occupational Therapy 70 (3), 7003290020p1-7003290020p8, 2016 | 32 | 2016 |
Skip B Lange, S Flynn, R Proffitt, CY Chang, A Rizzo Rizzo A. Development of an interactive game-based rehabilitation tool for …, 2010 | 32 | 2010 |
End-user involvement in rehabilitation virtual reality implementation research R Proffitt, S Glegg, D Levac, B Lange Journal of Enabling Technologies 13 (2), 92-100, 2019 | 28 | 2019 |
A comparison of older adults’ subjective experiences with virtual and real environments during dynamic balance activities R Proffitt, B Lange, C Chen, C Winstein Journal of aging and physical activity 23 (1), 24-33, 2015 | 28 | 2015 |
Video game rehabilitation for outpatient stroke (VIGoROUS): a multi-site randomized controlled trial of in-home, self-managed, upper-extremity therapy LV Gauthier, DS Nichols-Larsen, G Uswatte, N Strahl, M Simeo, R Proffitt, ... EClinicalMedicine 43, 2022 | 25 | 2022 |
Keeping PACE with 21st century healthcare: A framework for telehealth research, practice, and program evaluation in occupational therapy LM Little, KA Pickett, R Proffitt, J Cason International Journal of Telerehabilitation 13 (1), 2021 | 23 | 2021 |
VicoVR-based wireless daily activity recognition and assessment system for stroke rehabilitation M Ma, BJ Meyer, L Lin, R Proffitt, M Skubic 2018 IEEE international conference on bioinformatics and biomedicine (BIBM …, 2018 | 23 | 2018 |
User-centered design of a controller-free game for hand rehabilitation R Proffitt, M Sevick, CY Chang, B Lange Games for health journal 4 (4), 259-264, 2015 | 23 | 2015 |
Safety and feasibility of a first-person view, full-body interaction game for telerehabilitation post-stroke R Proffitt, J Warren, B Lange, CY Chang International journal of telerehabilitation 10 (1), 29, 2018 | 21 | 2018 |
Handbook of research on holistic perspectives in gamification for clinical practice D Novák IGI Global, 2015 | 17 | 2015 |