Presence, explicated KM Lee Communication theory 14 (1), 27-50, 2004 | 2452 | 2004 |
Does computer-synthesized speech manifest personality? Experimental tests of recognition, similarity-attraction, and consistency-attraction. C Nass, KM Lee Journal of experimental psychology: applied 7 (3), 171, 2001 | 741 | 2001 |
Can robots manifest personality?: An empirical test of personality recognition, social responses, and social presence in human–robot interaction KM Lee, W Peng, SA Jin, C Yan Journal of communication 56 (4), 754-772, 2006 | 701 | 2006 |
Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human–robot … KM Lee, Y Jung, J Kim, SR Kim International journal of human-computer studies 64 (10), 962-973, 2006 | 568 | 2006 |
Designing social presence of social actors in human computer interaction KM Lee, C Nass Proceedings of the SIGCHI conference on Human factors in computing systems …, 2003 | 362 | 2003 |
Does computer-generated speech manifest personality? An experimental test of similarity-attraction C Nass, KM Lee Proceedings of the SIGCHI conference on Human Factors in Computing Systems …, 2000 | 334 | 2000 |
University instructors’ acceptance of electronic courseware: An application of the technology acceptance model N Park, KM Lee, PH Cheong Journal of computer-mediated communication 13 (1), 163-186, 2007 | 328 | 2007 |
Effects of screen size, viewing angle, and players’ immersion tendencies on game experience J Hou, Y Nam, W Peng, KM Lee Computers in Human Behavior 28 (2), 617-623, 2012 | 279 | 2012 |
Understanding the acceptance of teleconferencing systems among employees: An extension of the technology acceptance model N Park, M Rhoads, J Hou, KM Lee Computers in Human Behavior 39, 118-127, 2014 | 272 | 2014 |
Social-psychological origins of feelings of presence: Creating social presence with machine-generated voices KM Lee, C Nass Media Psychology 7 (1), 31-45, 2005 | 266 | 2005 |
Social networking sites and other media use, acculturation stress, and psychological well-being among East Asian college students in the United States N Park, H Song, KM Lee Computers in Human Behavior 36, 138-146, 2014 | 250 | 2014 |
Games for a better life: effects of playing Wii games on the well-being of seniors in a long-term care facility Y Jung, KJ Li, NS Janissa, WLC Gladys, KM Lee Proceedings of the Sixth Australasian Conference on Interactive …, 2009 | 240 | 2009 |
Why presence occurs: Evolutionary psychology, media equation, and presence KM Lee Presence: Teleoperators & Virtual Environments 13 (4), 494-505, 2004 | 239 | 2004 |
What do we know about social and psychological effects of computer games? A comprehensive review of the current literature KM Lee, W Peng Playing video games: Motives, responses, and consequences, 327-345, 2006 | 223 | 2006 |
Can a Robot be Perceived as a Developping Creature? Effects of a Robot's Long-term Cognitive Developments on its Social Presence and People's Social Responses toward it KM Lee, N Park, H Song Human Communication Research 31 (4), 538-563, 2005 | 218 | 2005 |
Effects of Internet use on college students' political efficacy KM Lee Cyberpsychology & behavior 9 (4), 415-422, 2006 | 202 | 2006 |
The effects of competition and competitiveness upon intrinsic motivation in exergames H Song, J Kim, KE Tenzek, KM Lee Computers in Human Behavior 29 (4), 1702-1708, 2013 | 183 | 2013 |
The multiple source effect and synthesized speech: Doubly-disembodied language as a conceptual framework KM Lee, C Nass Human communication research 30 (2), 182-207, 2004 | 174 | 2004 |
Effects of physical embodiment on social presence of social robots Y Jung, KM Lee Proceedings of PRESENCE 2004, 80-87, 2004 | 155 | 2004 |
Narrative and interactivity in computer games KM Lee, N Park, SA Jin Playing video games, 304-322, 2012 | 153 | 2012 |