Converting sedentary games to exergames: A case study with a car racing game R Guo, J Quarles 2013 5th International conference on games and virtual worlds for serious …, 2013 | 60 | 2013 |
Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments G Samaraweera, R Guo, J Quarles 2013 IEEE Symposium on 3D User Interfaces (3DUI), 23-30, 2013 | 41 | 2013 |
The effects of VEs on mobility impaired users: Presence, gait, and physiological response R Guo, G Samaraweera, J Quarles Proceedings of the 19th ACM Symposium on Virtual Reality Software and …, 2013 | 24 | 2013 |
Mobility impaired users respond differently than healthy users in virtual environments R Guo, G Samaraweera, J Quarles Computer Animation and Virtual Worlds 26 (5), 509-526, 2015 | 18 | 2015 |
Get off the couch: an approach to utilize sedentary commercial games as exergames A Chatta, T Hurst, G Samaraweera, R Guo, J Quarles Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 16 | 2015 |
Differences in presence between healthy users and users with multiple sclerosis R Guo, J Quarles 2012 IEEE VR workshop on perceptual illusions in virtual environments, 1-6, 2012 | 16 | 2012 |
Head tracking latency in virtual environments revisited: Do users with multiple sclerosis notice latency less? G Samaraweera, R Guo, J Quarles IEEE transactions on visualization and computer graphics 22 (5), 1630-1636, 2015 | 15 | 2015 |
Enable an innovative prolonged exposure therapy of attention deficits on autism spectrum through adaptive virtual environments C Mei, R Guo 2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018 | 9 | 2018 |
Towards understanding the differences of using 3d auditory feedback in virtual environments between people with and without visual impairments M Dong, H Wang, R Guo 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments …, 2017 | 9 | 2017 |
The effects of avatars on presence in virtual environments for persons with mobility impairments R Guo, G Samaraweera, J Quarles Proceedings of the 24th International Conference on Artificial Reality and …, 2014 | 8 | 2014 |
Towards usable underwater virtual reality systems R Costa, R Guo, J Quarles 2017 IEEE Virtual Reality (VR), 271-272, 2017 | 7 | 2017 |
Mono-stereoscopic camera in a virtual reality environment: case study in cybersickness M Isaza, J Zhang, K Kim, C Mei, R Guo 2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019 | 5 | 2019 |
Escape room in mixed reality: 10th annual 3DUI contest P Figueroa, R Guo, K Takashima, B Weyers 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1407-1408, 2019 | 5 | 2019 |
Game cane: An assistive 3dui for rehabilitation games M Cantu, E Espinoza, R Guo, J Quarles 2014 IEEE Symposium on 3D User Interfaces (3DUI), 43-46, 2014 | 5 | 2014 |
A unique way to increase presence of mobility impaired users—Increasing confidence in balance R Guo, G Samaraweera, J Quarles 2014 IEEE Virtual Reality (VR), 77-78, 2014 | 5 | 2014 |
Robust spots finding in microarray images with distortions A Figueroa, PS Tsai, E Bent, R Guo 2008 30th Annual International Conference of the IEEE Engineering in …, 2008 | 5 | 2008 |
Towards understanding the capability of spatial audio feedback in virtual environments for people with visual impairments M Dong, R Guo 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR), 15-20, 2016 | 3 | 2016 |
Exercise-based interaction techniques for a virtual reality car racing game R Guo, J Quarles 2012 IEEE Virtual Reality Workshops (VRW), 93-94, 2012 | 3 | 2012 |
Machine learning in the analysis of mental disease L Kim, M Han, R Guo Proceedings of the 2020 ACM Southeast Conference, 316-317, 2020 | 2 | 2020 |
Recreating virtual environments from user traffic pattern N Murphy, D Patel, D Savas, D Martin, C Mei, R Guo 2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018 | 2 | 2018 |