The Player Engagement Process-An Exploration of Continuation Desire in Digital Games. H Schoenau-Fog Digra conference, 2011 | 178 | 2011 |
The motivational power of game communities-engaged through game jamming L Reng, H Schoenau-Fog, LB Kofoed Proceedings of the 8th International Conference on the Foundations of …, 2013 | 77 | 2013 |
Hooked!–evaluating engagement as continuation desire in interactive narratives H Schoenau-Fog Interactive Storytelling: Fourth International Conference on Interactive …, 2011 | 71 | 2011 |
“Sure, I would like to continue” a method for mapping the experience of engagement in video games H Schønau-Fog, T Bjørner Bulletin of Science, Technology & Society 32 (5), 405-412, 2012 | 63 | 2012 |
Implicit and explicit information mediation in a virtual reality museum installation and its effects on retention and learning outcomes TG Moesgaard, J Fiss, C Warming, J Klubien, H Schoenau-Fog Proceedings of the 9th European Conference on Games-Based Learning: ECGBL …, 2015 | 38 | 2015 |
The narrative quality of game mechanics BA Larsen, H Schoenau-Fog Interactive Storytelling: 9th International Conference on Interactive …, 2016 | 34 | 2016 |
Project aporia–an exploration of narrative understanding of environmental storytelling in an open world scenario SH Bevensee, KA Dahlsgaard Boisen, MP Olsen, H Schoenau-Fog, ... Interactive Storytelling: 5th International Conference, ICIDS 2012, San …, 2012 | 28 | 2012 |
Adaptive Storyworlds: -Utilizing the Space-Time Continuum in Interactive Digital Storytelling H Schoenau-Fog Interactive Storytelling: 8th International Conference on Interactive …, 2015 | 26 | 2015 |
Inviting Grief into Games: The Game Design Process as Personal Dialogue. S Harrer, H Schoenau-Fog DiGRA Conference, 2015 | 16 | 2015 |
Narrative engagement in games–a continuation desire perspective H Schoenau-Fog, S Louchart, T Lim, MT Soto-Sanfiel Foundations of Digital Games: The 8th International Conference on the …, 2013 | 15 | 2013 |
The story we cannot see: on how a retelling relates to its afterstory BA Larsen, LE Bruni, H Schoenau-Fog Interactive Storytelling: 12th International Conference on Interactive …, 2019 | 14 | 2019 |
At the core of player experience: Continuation desire in digital games H Schoenau‐Fog Handbook of digital games, 388-410, 2014 | 14 | 2014 |
Fabrication of games and learning:-a purposive game production H Schoenau-Fog, L Reng, L Kofoed Proceedings of The 9th European Conference on Games-Based Learning: ECGBL …, 2015 | 13 | 2015 |
Categorizing video game audio: An exploration of auditory-psychological effects A Westerberg, H Schoenau-Fog Proceedings of the 19th International Academic Mindtrek Conference, 47-54, 2015 | 13 | 2015 |
Evaluation of continuation desire as an iterative game development method H Schoenau-Fog, A Birke, L Reng Proceeding of the 16th International Academic MindTrek Conference, 241-243, 2012 | 13 | 2012 |
Teaching serious issues through player engagement in an interactive experiential learning scenario H Schoenau-Fog Eludamos: Journal for Computer Game Culture 6 (1), 53-70, 2012 | 13 | 2012 |
Interactive storytelling H Schoenau-Fog, LE Bruni, S Louchart, S Baceviciute Proceedings of the 8th International conference on interactive digital …, 2015 | 12 | 2015 |
Authoring for engagement in plot-based interactive dramatic experiences for learning H Schoenau-Fog, LE Bruni, FF Khalil, J Faizi Transactions on Edutainment X, 1-19, 2013 | 12 | 2013 |
Coffee tables and cryo chambers: A comparison of user experience and diegetic time between traditional and virtual environment-based roleplaying game scenarios BF Temte, H Schoenau-Fog Interactive Storytelling: 5th International Conference, ICIDS 2012, San …, 2012 | 11 | 2012 |
Conceptualizing productive interactivity in emergent narratives SH Bevensee, H Schoenau-Fog Interactive Storytelling: 6th International Conference, ICIDS 2013, Istanbul …, 2013 | 10 | 2013 |