Facial expression of emotion and perception of the Uncanny Valley in virtual characters A Tinwell, M Grimshaw, DA Nabi, A Williams Computers in Human behavior 27 (2), 741-749, 2011 | 349 | 2011 |
The uncanny valley in games and animation A Tinwell CRC press, 2014 | 180 | 2014 |
Uncanny behaviour in survival horror games A Tinwell, M Grimshaw, A Williams Journal of Gaming &# 38; Virtual Worlds 2 (1), 3-25, 2010 | 129 | 2010 |
Perception of psychopathy and the Uncanny Valley in virtual characters A Tinwell, DA Nabi, JP Charlton Computers in Human Behavior 29 (4), 1617-1625, 2013 | 107 | 2013 |
The uncanny wall A Tinwell, M Grimshaw, A Williams International journal of arts and technology 4 (3), 326-341, 2011 | 84 | 2011 |
Bridging the Uncanny: An impossible traverse? A Tinwell, M Grimshaw Proceedings of the 13th International MindTrek Conference: Everyday Life in …, 2009 | 63 | 2009 |
Children’s perception of uncanny human-like virtual characters A Tinwell, RJS Sloan Computers in Human Behavior 36, 286-296, 2014 | 50 | 2014 |
The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters A Tinwell, M Grimshaw, DA Nabi International Journal of Mechanisms and Robotic Systems 2 (2), 97-110, 2015 | 48 | 2015 |
Uncanny as Usability Obstacle A Tinwell Online Communities and Social Computing, 622-631, 2009 | 39 | 2009 |
Uncanny speech A Tinwell, M Grimshaw, A Williams Game Sound Technology and Player Interaction, 213-234, 2010 | 25 | 2010 |
Survival horror games-an uncanny modality A Tinwell, M Grimshaw University of Bolton, 2009 | 25 | 2009 |
Effect of emotion and articulation of speech on the uncanny valley in virtual characters A Tinwell, M Grimshaw, D Abdel-Nabi Affective Computing and Intelligent Interaction, 557-566, 2011 | 18 | 2011 |
The Uncanny Valley and Nonverbal Communication in Virtual Characters A Tinwell, M Grimshaw, D Abdel-Nabi Nonverbal Communication In Virtual Worlds, 325-342, 2014 | 16 | 2014 |
Applying psychological plausibility to the Uncanny Valley phenomenon Tinwell Oxford Handbook of Virtuality, 173-186, 2014 | 16 | 2014 |
The impact of Thatcherism in popular culture A Tinwell Journal of European Popular Culture 4 (2), 123-137, 2013 | 6 | 2013 |
3D graffiti: Virtuality to the streets A Tinwell The unexpected impertinence of urban creativity, 199, 2013 | 5 | 2013 |
Game over? Assisting transition from FE to HE level studies for Games Art students A Tinwell Art, Design & Communication in Higher Education 12 (1), 123-135, 2013 | 4 | 2013 |
Is the uncanny valley a universal or individual response? A Tinwell Interaction Studies 16 (2), 180-185, 2015 | 2 | 2015 |
Viewer perception of facial expression and speech and the uncanny valley in realistic, human-like, virtual characters A Tinwell University of Bolton, 2012 | 1 | 2012 |
Uncanny worlds: viewer perception of facial expression and the uncanny valley in virtual characters A Tinwell, DA Nabi, RJS Sloan Virtual Worlds Research Network inaugural conference, 2012 | | 2012 |