Collaboration in software engineering: A roadmap J Whitehead Future of Software Engineering (FOSE'07), 214-225, 2007 | 446 | 2007 |
Analyzing the expressive range of a level generator G Smith, J Whitehead Proceedings of the 2010 workshop on procedural content generation in games, 1-7, 2010 | 268 | 2010 |
Tanagra: A mixed-initiative level design tool G Smith, J Whitehead, M Mateas Proceedings of the Fifth International Conference on the Foundations of …, 2010 | 230 | 2010 |
Tanagra: Reactive planning and constraint solving for mixed-initiative level design G Smith, J Whitehead, M Mateas IEEE Transactions on computational intelligence and AI in games 3 (3), 201-215, 2011 | 212 | 2011 |
Design patterns in FPS levels K Hullett, J Whitehead proceedings of the Fifth International Conference on the Foundations of …, 2010 | 181 | 2010 |
Rhythm-based level generation for 2D platformers G Smith, M Treanor, J Whitehead, M Mateas Proceedings of the 4th international Conference on Foundations of Digital …, 2009 | 180 | 2009 |
Collaborative software engineering: challenges and prospects I Mistrík, J Grundy, A Van der Hoek, J Whitehead Collaborative software engineering, 389-403, 2010 | 152 | 2010 |
Launchpad: A rhythm-based level generator for 2-d platformers G Smith, J Whitehead, M Mateas, M Treanor, J March, M Cha IEEE Transactions on computational intelligence and AI in games 3 (1), 1-16, 2010 | 135 | 2010 |
A framework for analysis of 2D platformer levels G Smith, M Cha, J Whitehead Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 75-80, 2008 | 133 | 2008 |
Versioning extensions to WebDAV (web distributed authoring and versioning) G Clemm, J Amsden, T Ellison, C Kaler, J Whitehead | 119 | 2002 |
Learning to generate music with sentiment LN Ferreira, J Whitehead arXiv preprint arXiv:2103.06125, 2021 | 108 | 2021 |
Reflections on the REST architectural style and" principled design of the modern web architecture"(impact paper award) RT Fielding, RN Taylor, JR Erenkrantz, MM Gorlick, J Whitehead, R Khare, ... Proceedings of the 2017 11th joint meeting on foundations of software …, 2017 | 108 | 2017 |
Web distributed authoring and versioning (webdav) access control protocol G Clemm, J Reschke, E Sedlar, J Whitehead | 108* | 2004 |
What went wrong: a taxonomy of video game bugs C Lewis, J Whitehead, N Wardrip-Fruin Proceedings of the fifth international conference on the foundations of …, 2010 | 106 | 2010 |
Motivational game design patterns of'ville games C Lewis, N Wardrip-Fruin, J Whitehead Proceedings of the international conference on the foundations of digital …, 2012 | 103 | 2012 |
Situating quests: Design patterns for quest and level design in role-playing games G Smith, R Anderson, B Kopleck, Z Lindblad, L Scott, A Wardell, ... Interactive Storytelling: Fourth International Conference on Interactive …, 2011 | 72 | 2011 |
Collaborative software engineering: concepts and techniques J Whitehead, I Mistrík, J Grundy, A Van der Hoek Collaborative Software Engineering, 1-30, 2010 | 66 | 2010 |
PCG-based game design: creating Endless Web G Smith, A Othenin-Girard, J Whitehead, N Wardrip-Fruin Proceedings of the International Conference on the Foundations of Digital …, 2012 | 65 | 2012 |
PCG-based game design: enabling new play experiences through procedural content generation G Smith, E Gan, A Othenin-Girard, J Whitehead Proceedings of the 2nd International Workshop on Procedural Content …, 2011 | 61 | 2011 |
Computer-generated music for tabletop role-playing games L Ferreira, L Lelis, J Whitehead Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 45 | 2020 |