Ludii-The ludemic General Game System E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ... European Conference on Artificial Intelligence (ECAI 2020) 325, 411-418, 2020 | 89 | 2020 |
Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing DJNJ Soemers, CF Sironi, T Schuster, MHM Winands 2016 IEEE Conference on Computational Intelligence and Games (CIG), 436-443, 2016 | 65 | 2016 |
Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing DJNJ Soemers, CF Sironi, T Schuster, MHM Winands 2016 IEEE Conference on Computational Intelligence and Games (CIG 2016), 436-443, 2016 | 65 | 2016 |
The 2016 two-player GVGAI competition RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ... IEEE Transactions on Games 10 (2), 209-220, 2018 | 46 | 2018 |
Adapting to Concept Drift in Credit Card Transaction Data Streams Using Contextual Bandits and Decision Trees DJNJ Soemers, T Brys, K Driessens, MHM Winands, A Nowé Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence …, 2018 | 41 | 2018 |
Foundations of Digital Arch {\ae} oludology C Browne, DJNJ Soemers, É Piette, M Stephenson, M Conrad, W Crist, ... arXiv preprint arXiv:1905.13516, 2019 | 26 | 2019 |
Strategic Features for General Games C Browne, DJNJ Soemers, E Piette Proceedings of the 2nd Workshop on Knowledge Extraction from Games (KEG), 70-75, 2019 | 26 | 2019 |
Ludii as a Competition Platform M Stephenson, E Piette, DJNJ Soemers, C Browne | 23 | 2019 |
Tactical planning using MCTS in the game of StarCraft D Soemers Bachelor Thesis, Department of Knowledge Engineering, Maastricht University, 2014 | 20 | 2014 |
A Practical Introduction to the Ludii General Game System C Browne, M Stephenson, É Piette, DJNJ Soemers Advances in Computer Games, 167-179, 2020 | 19 | 2020 |
General Board Game Concepts É Piette, M Stephenson, DJNJ Soemers, C Browne arXiv preprint arXiv:2107.01078, 2021 | 18 | 2021 |
Ludii Game Logic Guide E Piette, C Browne, DJNJ Soemers arXiv preprint arXiv:2101.02120, 2021 | 18 | 2021 |
An Overview of the Ludii General Game System M Stephenson, É Piette, D Soemers, C Browne IEEE Conference on Games, 2019 | 17 | 2019 |
General board geometry C Browne, É Piette, M Stephenson, DJNJ Soemers Advances in Computer Games, 235-246, 2022 | 14 | 2022 |
General game heuristic prediction based on ludeme descriptions M Stephenson, DJNJ Soemers, É Piette, C Browne 2021 IEEE Conference on Games (CoG), 1-4, 2021 | 14 | 2021 |
Ludii and XCSP: Playing and Solving Logic Puzzles C Piette, É Piette, M Stephenson, DJNJ Soemers, C Browne arXiv preprint arXiv:1907.00245, 2019 | 14 | 2019 |
Deep learning for general game playing with ludii and polygames DJNJ Soemers, V Mella, C Browne, O Teytaud ICGA Journal 43 (3), 146-161, 2021 | 13 | 2021 |
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration DJNJ Soemers, É Piette, M Stephenson, C Browne IEEE Conference on Games (CoG 2020), 245–252, 2020 | 13 | 2020 |
Biasing MCTS with Features for General Games DJNJ Soemers, É Piette, C Browne 2019 IEEE Congress on Evolutionary Computation (CEC), 442-449, 2019 | 13 | 2019 |
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants DJNJ Soemers, V Mella, E Piette, M Stephenson, C Browne, O Teytaud arXiv preprint arXiv:2102.12375, 2021 | 10 | 2021 |