Inteligencia artificial E Rich, K Knight Madrid: McGraw-Hill,, 1994 | 978 | 1994 |
Wings: Intelligent workflow-based design of computational experiments Y Gil, V Ratnakar, J Kim, P Gonzalez-Calero, P Groth, J Moody, ... IEEE Intelligent Systems 26 (1), 62-72, 2010 | 259 | 2010 |
Building CBR systems with jCOLIBRI B Díaz-Agudo, PA González-Calero, JA Recio-García, ... Science of Computer Programming 69 (1-3), 68-75, 2007 | 151 | 2007 |
An architecture for knowledge intensive CBR systems B Díaz-Agudo, PA González-Calero European workshop on advances in case-based reasoning, 37-48, 2000 | 111 | 2000 |
Jcolibri: An object-oriented framework for building cbr systems JJ Bello-Tomás, PA González-Calero, B Díaz-Agudo European Conference on Case-Based Reasoning, 32-46, 2004 | 100 | 2004 |
jcolibri2: A framework for building Case-based reasoning systems JA Recio-García, PA González-Calero, B Díaz-Agudo Science of Computer Programming 79, 126-145, 2014 | 95 | 2014 |
Case-based reasoning-inspired approaches to education JL Kolodner, MT Cox, PA González-Calero The Knowledge Engineering Review 20 (3), 299-303, 2005 | 94 | 2005 |
A semantic framework for automatic generation of computational workflows using distributed data and component catalogues Y Gil, PA Gonzalez-Calero, J Kim, J Moody, V Ratnakar Journal of Experimental & Theoretical Artificial Intelligence 23 (4), 389-467, 2011 | 89 | 2011 |
Formal concept analysis as a support technique for CBR B Dı́az-Agudo, PA González-Calero Knowledge-based systems 14 (3-4), 163-171, 2001 | 87 | 2001 |
Poetry generation in COLIBRI B Díaz-Agudo, P Gervás, PA González-Calero Advances in Case-Based Reasoning: 6th European Conference, ECCBR 2002 …, 2002 | 81 | 2002 |
Aprendizaje basado en juegos PPG Martín, PAG Calero, MA Gómez-Martín Icono14 2 (2), 1, 2004 | 70 | 2004 |
CBROnto: a task/method ontology for CBR B Dıaz-Agudo, PA González-Calero Procs. of the 15th International FLAIRS 2, 101-106, 2002 | 59 | 2002 |
Query-enabled behavior trees G Flórez-Puga, MA Gomez-Martin, PP Gomez-Martin, BÉ Diaz-Agudo, ... IEEE Transactions on Computational Intelligence and AI in Games 1 (4), 298-308, 2009 | 58 | 2009 |
Supporting object reuse through case-based reasoning C Fernández-Chamizo, PA González-Calero, M Gómez-Albarrán, ... Advances in Case-Based Reasoning: Third European Workshop EWCBR-96 Lausanne …, 1996 | 52 | 1996 |
Trained behavior trees: Programming by demonstration to support ai game designers I Sagredo-Olivenza, PP Gómez-Martín, MA Gómez-Martín, ... IEEE Transactions on Games 11 (1), 5-14, 2017 | 50 | 2017 |
Game-driven intelligent tutoring systems MA Gómez-Martín, PP Gómez-Martín, PA González-Calero International Conference on Entertainment Computing, 108-113, 2004 | 48 | 2004 |
Applying DLs for Retrieval in Case-Based Reasoning. PA González-Calero, B Díaz-Agudo, M Gómez-Albarrán Description Logics, 51-55, 1999 | 48 | 1999 |
Dynamic expansion of behaviour trees G Flórez-Puga, M Gomez-Martin, B Diaz-Agudo, P Gonzalez-Calero Proceedings of the AAAI conference on artificial intelligence and …, 2008 | 42 | 2008 |
Improved synthesis of cyclic and polymeric phosphazenes based on facile chlorine substitution with phenols promoted by cesium carbonate GA Carriedo, FJG Alonso, PA González Macromolecular rapid communications 18 (5), 371-377, 1997 | 41 | 1997 |
Two-layered approach to knowledge representation using conceptual maps and description logics H Gómez-Gauchía, B Díaz-Agudo, P González-Calero Concept Maps: Theory, Methodology, Technology, Proc. of the First Int. Conf …, 2004 | 38 | 2004 |