Narrative planning: Balancing plot and character MO Riedl, RM Young Journal of Artificial Intelligence Research 39, 217-268, 2010 | 811 | 2010 |
An architecture for integrating plan-based behavior generation with interactive game environments. RM Young, MO Riedl, M Branly, A Jhala, RJ Martin, CJ Saretto J. Game Dev. 1 (1), 1-29, 2004 | 326 | 2004 |
Managing interaction between users and agents in a multi-agent storytelling environment M Riedl, CJ Saretto, RM Young Proceedings of the second international joint conference on Autonomous …, 2003 | 323 | 2003 |
From linear story generation to branching story graphs MO Riedl, RM Young IEEE Computer Graphics and Applications 26 (3), 23-31, 2006 | 313 | 2006 |
Participatory sensing: applications and architecture [internet predictions] D Estrin, KM Chandy, RM Young, L Smarr, A Odlyzko, D Clark, V Reding, ... IEEE Internet Computing 14 (1), 12-42, 2009 | 271 | 2009 |
An intent-driven planner for multi-agent story generation MO Riedl, RM Young Autonomous agents and multiagent systems, international joint conference on …, 2004 | 232 | 2004 |
Notes on the use of plan structures in the creation of interactive plot RM Young AAAI fall symposium on narrative intelligence, 164-167, 1999 | 209 | 1999 |
Decomposition and causality in partial-order planning RM Young, ME Pollack, JD Moore Proceedings of the Second International Conference on Artificial …, 1994 | 196 | 1994 |
An overview of the mimesis architecture: Integrating intelligent narrative control into an existing gaming environment RM Young Working notes of the AAAI spring symposium on Artificial intelligence and …, 2001 | 158 | 2001 |
A use of flashback and foreshadowing for surprise arousal in narrative using a plan-based approach BC Bae, RM Young Interactive Storytelling: First Joint International Conference on …, 2008 | 154 | 2008 |
Towards an architecture for intelligent control of narrative in interactive virtual worlds RM Young, M Riedl Proceedings of the 8th international conference on Intelligent user …, 2003 | 124 | 2003 |
DPOCL: A principled approach to discourse planning RM Young, JD Moore arXiv preprint cmp-lg/9406020, 1994 | 121 | 1994 |
Plans and planning in narrative generation: a review of plan-based approaches to the generation of story, discourse and interactivity in narratives RM Young, SG Ware, BA Cassell, J Robertson Sprache und Datenverarbeitung, Special Issue on Formal and Computational …, 2013 | 118 | 2013 |
Cinematic visual discourse: Representation, generation, and evaluation A Jhala, RM Young IEEE Transactions on computational intelligence and AI in games 2 (2), 69-81, 2010 | 111 | 2010 |
Creating interactive narrative structures: The potential for AI approaches RM Young Psychology 13 (1), 26, 2000 | 110 | 2000 |
Story and discourse: A bipartite model of narrative generation in virtual worlds RM Young Interaction Studies 8 (2), 177-208, 2007 | 104 | 2007 |
Story planning as exploratory creativity: Techniques for expanding the narrative search space MO Riedl, RM Young New Generation Computing 24 (3), 303-323, 2006 | 102 | 2006 |
Towards a principled representation of discourse plans RM Young, JD Moore, ME Pollack Proceedings of the Sixteenth Annual Conference of the Cognitive Science …, 2019 | 98 | 2019 |
Cpocl: A narrative planner supporting conflict S Ware, R Young Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011 | 97 | 2011 |
Glaive: a state-space narrative planner supporting intentionality and conflict S Ware, RM Young Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 96 | 2014 |