Head-mounted mixed reality projection display for games production and entertainment D Kade, K Akşit, H Ürey, O Özcan Personal and Ubiquitous Computing, 1-13, 2015 | 32 | 2015 |
Ethics of Virtual Reality Applications in Computer Game Production D Kade philosophies 1 (1), 73-86, 2015 | 17 | 2015 |
Towards stanislavski-based principles for motion capture acting in animation and computer games D Kade, O Özcan, R Lindell Proceedings of CONFIA 2013, international conference in illustration and …, 2013 | 15 | 2013 |
Head-worn mixed reality projection display application K Akşit, D Kade, O Özcan, H Ürey Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014 | 14 | 2014 |
An immersive motion capture environment D Kade, O Özcan, R Lindell Proceedings of the ICCGMAT 2013, international conference on computer games …, 2013 | 10 | 2013 |
Towards Immersive Motion Capture Acting: Design, Exploration and Development of an Augmented System Solution D Kade Mälardalen University, 2014 | 5 | 2014 |
Acting 2.0: When Entertainment Technology Helps Actors to Perform D Kade, R Lindell, H Urey, O Ozcan | 1* | |