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Sidney Araujo Melo
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Year
Player behavior profiling through provenance graphs and representation learning
SA Melo, TC Kohwalter, E Clua, A Paes, L Murta
Proceedings of the 15th International Conference on the Foundations of …, 2020
102020
Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning
SA Melo, A Paes, EWG Clua, TC Kohwalter, LGP Murta
Entertainment Computing 32, 100318, 2019
92019
Game of Code: desenvolvimento e avaliação de uma atividade gamificada para disciplinas de programação
SA Melo, CS Soares Neto
Proceedings of SBGames 2017, 829-838, 2017
52017
Heterogeneous Graph Dataset with Feature Set Intersection through Game Provenance
S Melo, E Clua, A Paes
Graph Learning Benchmark @ theWebConf 2021, 2021
32021
Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay
L Thurler, S Melo, E Clua, T Kohwalter
International Conference on Entertainment Computing, 31-40, 2023
22023
Training human-like bots with Imitation Learning based on provenance data
LVR Cavadas, E Clua, TC Kohwalter, SA Melo
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment …, 2022
22022
Game of Code: aplicando gamificação em disciplinas de programação
SA Melo, RGSG Oliveira, CS Soares Neto
Proceedings of SBGames 2016, 1241-1244, 2016
22016
Design de um jogo sobre problemas de acessibilidade enfrentados por usuários de cadeira de rodas
SA Melo, GS Drummond, DS Costa, PB Costa, MAM Silva, IM Maia, ...
SBC – Proceedings of SBGames 2016, 539, 2016
22016
Encoding feature set information in heterogeneous graph neural networks for game provenance
S Melo, LF Bicalho, L Camacho de Oliveira Joia, JR da Silva Junior, ...
Applied Intelligence 53 (23), 29024-29042, 2023
12023
Andanças: Plataforma Gamificada Para Apoio ao Turismo Cultural no Centro Histórico de São Luis do Maranhão
ALB Damasceno, AJG Busson, APF Júnior, AEP Pinheiro, ARA Rocha, ...
Proceedings of SBGames 2016, 1226-1229, 2016
12016
Using provenance and replay for qualitative analysis of gameplay sessions
L Thurler, S Melo, L Murta, T Kohwalter, E Clua
Entertainment Computing, 100778, 2024
2024
Game provenance graph-based representation learning vs metrics-based machine learning: An empirical comparison on predictive game analytics tasks
S Melo, L Thurler, A Paes, E Clua
Entertainment Computing, 100755, 2024
2024
FazGame: A Game Based Platform that Uses Artificial Intelligence to Help Students to Improve Brazilian Portuguese Writing Skills
JS Dos Santos, G Coelho, S Melo, O Atila, C Zeltzer
Proceedings of the 16th International Conference on Computational Processing …, 2024
2024
Using provenance data and imitation learning to train human-like bots
LVR Cavadas, S Melo, TC Kohwalter, E Clua
Entertainment Computing 48, 100603, 2024
2024
Game of Code: uma experiência na gamificação de disciplinas de algoritmos
SA MELO
Universidade Federal do Maranhão, 2017
2017
Reproductive swine handling in the city of São Luís-MA.
SAF Melo, ACJL Rocha, GL Conceiçao, DM Azevedo, BC Santos
2012
Enhancing Imitation Learning Training with Provenance Utilization
LVR Cavadas, E Clua, T Kohwalter, SA Melo
Available at SSRN 4809342, 0
Entertainment Computing
LVR Cavadas, S Melo, TC Kohwalter
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)| 978-1-6654-6156-6/22/$31.00© 2022 IEEE| DOI: 10.1109/SBGAMES56371. 2022.9961075
AA dos Santos, A Simoes, AA da Silva, AR Tavares, A Furtado, ...
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Articles 1–19