Player behavior profiling through provenance graphs and representation learning SA Melo, TC Kohwalter, E Clua, A Paes, L Murta Proceedings of the 15th International Conference on the Foundations of …, 2020 | 10 | 2020 |
Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning SA Melo, A Paes, EWG Clua, TC Kohwalter, LGP Murta Entertainment Computing 32, 100318, 2019 | 9 | 2019 |
Game of Code: desenvolvimento e avaliação de uma atividade gamificada para disciplinas de programação SA Melo, CS Soares Neto Proceedings of SBGames 2017, 829-838, 2017 | 5 | 2017 |
Heterogeneous Graph Dataset with Feature Set Intersection through Game Provenance S Melo, E Clua, A Paes Graph Learning Benchmark @ theWebConf 2021, 2021 | 3 | 2021 |
Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay L Thurler, S Melo, E Clua, T Kohwalter International Conference on Entertainment Computing, 31-40, 2023 | 2 | 2023 |
Training human-like bots with Imitation Learning based on provenance data LVR Cavadas, E Clua, TC Kohwalter, SA Melo 2022 21st Brazilian Symposium on Computer Games and Digital Entertainment …, 2022 | 2 | 2022 |
Game of Code: aplicando gamificação em disciplinas de programação SA Melo, RGSG Oliveira, CS Soares Neto Proceedings of SBGames 2016, 1241-1244, 2016 | 2 | 2016 |
Design de um jogo sobre problemas de acessibilidade enfrentados por usuários de cadeira de rodas SA Melo, GS Drummond, DS Costa, PB Costa, MAM Silva, IM Maia, ... SBC – Proceedings of SBGames 2016, 539, 2016 | 2 | 2016 |
Encoding feature set information in heterogeneous graph neural networks for game provenance S Melo, LF Bicalho, L Camacho de Oliveira Joia, JR da Silva Junior, ... Applied Intelligence 53 (23), 29024-29042, 2023 | 1 | 2023 |
Andanças: Plataforma Gamificada Para Apoio ao Turismo Cultural no Centro Histórico de São Luis do Maranhão ALB Damasceno, AJG Busson, APF Júnior, AEP Pinheiro, ARA Rocha, ... Proceedings of SBGames 2016, 1226-1229, 2016 | 1 | 2016 |
Using provenance and replay for qualitative analysis of gameplay sessions L Thurler, S Melo, L Murta, T Kohwalter, E Clua Entertainment Computing, 100778, 2024 | | 2024 |
Game provenance graph-based representation learning vs metrics-based machine learning: An empirical comparison on predictive game analytics tasks S Melo, L Thurler, A Paes, E Clua Entertainment Computing, 100755, 2024 | | 2024 |
FazGame: A Game Based Platform that Uses Artificial Intelligence to Help Students to Improve Brazilian Portuguese Writing Skills JS Dos Santos, G Coelho, S Melo, O Atila, C Zeltzer Proceedings of the 16th International Conference on Computational Processing …, 2024 | | 2024 |
Using provenance data and imitation learning to train human-like bots LVR Cavadas, S Melo, TC Kohwalter, E Clua Entertainment Computing 48, 100603, 2024 | | 2024 |
Game of Code: uma experiência na gamificação de disciplinas de algoritmos SA MELO Universidade Federal do Maranhão, 2017 | | 2017 |
Reproductive swine handling in the city of São Luís-MA. SAF Melo, ACJL Rocha, GL Conceiçao, DM Azevedo, BC Santos | | 2012 |
Enhancing Imitation Learning Training with Provenance Utilization LVR Cavadas, E Clua, T Kohwalter, SA Melo Available at SSRN 4809342, 0 | | |
Entertainment Computing LVR Cavadas, S Melo, TC Kohwalter | | |
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)| 978-1-6654-6156-6/22/$31.00© 2022 IEEE| DOI: 10.1109/SBGAMES56371. 2022.9961075 AA dos Santos, A Simoes, AA da Silva, AR Tavares, A Furtado, ... | | |