Eye-catching crowds: saliency based selective variation R McDonnell, M Larkin, B Hernández, I Rudomin, C O'Sullivan ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009 | 111 | 2009 |
Fragment shaders for agent animation using finite state machines I Rudomín, E Millán, B Hernández Simulation Modelling Practice and Theory 13 (8), 741-751, 2005 | 58 | 2005 |
Simulating and Visualizing Real-Time Crowds on GPU Clusters B Hernández, H Perez, I Rudomin, S Ruiz, OD Gyves, L Toledo Computación y Sistemas 18 (4), 651-664, 2014 | 41 | 2014 |
Reducing memory requirements for diverse animated crowds S Ruiz, B Hernández, A Alvarado, I Rudomín Proceedings of Motion on Games, 77-86, 2013 | 38 | 2013 |
A Parallel Solver for Markov Decision Process in Crowd Simulations S Ruiz, B Hernández 2015 Fourteenth Mexican International Conference on Artificial Intelligence …, 2015 | 29 | 2015 |
Large crowds of autonomous animated characters using fragment shaders and level of detail E Millan, B Hernández, I Rudomin ShaderX5: Advanced Rendering Techniques, chap. Beyond Pix, 501-510, 2006 | 17 | 2006 |
Hair paint B Hernández, I Rudomin In IEEE Proc. of Computer Graphics International 2004 (CGI), Creta, Grecia …, 2004 | 16 | 2004 |
Task-Based Crowd Simulation for Heterogeneous Architectures H Perez, B Hernández, I Rudomin, E Ayguade Innovative Research and Applications in Next-Generation High Performance …, 2016 | 14 | 2016 |
The reverse‐caricature effect revisited: Familiarization with frontal facial caricatures improves veridical face recognition J Rodríguez, H Bortfeld, I Rudomín, B Hernández, R Gutiérrez‐Osuna Applied Cognitive Psychology: The Official Journal of the Society for …, 2009 | 13 | 2009 |
Simple dynamic lod for geometry images B Hernández, I Rudomin Proceedings of the 4th international conference on Computer graphics and …, 2006 | 12 | 2006 |
GPU Generation of Large Varied Animated Crowds I Rudomin, B Hernández, O De Gyves, L Toledo, I Rivalcoba, S Ruiz Computación y Sistemas 17 (3), 2013 | 11 | 2013 |
A rendering pipeline for real-time crowds B Hernández, I Rudomin GPU Pro 2, 369-383, 2011 | 10 | 2011 |
Proteome-scale Deployment of Protein Structure Prediction Workflows on the Summit Supercomputer. A Gao, M., Coletti, M., Davidson, R. B., Prout, R., Abraham, S., Hernandez ... HiCOMB 2022: Twenty First IEEE International Workshop on High Performance …, 2022 | 9* | 2022 |
Performance evaluation of python based data analytics frameworks in summit: Early experiences B Hernández, S Somnath, J Yin, H Lu, J Eaton, P Entschev, J Kirkham, ... Driving Scientific and Engineering Discoveries Through the Convergence of …, 2020 | 8 | 2020 |
Virtual Observation System for Earth System Model: An Application to ACME Land Model Simulations D Wang, F Yuan, B Hernandez, Y Pei, C Yao, C Steed International Journal of Advanced Computer Science and Applications(IJACSA …, 2017 | 6 | 2017 |
A Scalable Pipeline for Gigapixel Whole Slide Imaging Analysis on Leadership Class HPC Systems S Dash, B Hernandez, A Tsaris, F Alamudum T, HJ Yoon, F Wang ExSAIS 2022: Workshop on Extreme Scaling of AI for Science, 2022 | 5 | 2022 |
Large-Scale Molecular Dynamics Simulations of Cellular Compartments. E Wilson, J Vant, J Layton, R Boyd, H Lee, M Turilli, B Hernández, ... Methods in Molecular Biology (Clifton, NJ) 2302, 335-356, 2021 | 5 | 2021 |
Mobilizing Social Media Data: Reflections of a Researcher Mediating between Data and Organization A Alvarado Garcia, M Wong-Villacres, M Miceli, B Hernández, ... Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 4 | 2023 |
Low-Overhead In Situ Visualization Using Halo Replay J Ames, S Rizzi, J Insley, S Patel, B Hernández, E Draeger, A Randles The 9th IEEE Symposium on Large Data Analysis and Visualization (LDAV 2019), 2019 | 4 | 2019 |
A Hybrid Reinforcement Learning and Cellular Automata Model for Crowd Simulation on the GPU S Ruiz, B Hernandez High Performance Computing: 5th Latin American Conference, CARLA 2018, 59-74, 2019 | 4 | 2019 |