Virtual Spherical Gaussian Lights for Real‐time Glossy Indirect Illumination Y Tokuyoshi Computer Graphics Forum 34 (7), 89-98, 2015 | 27 | 2015 |
Real-time bidirectional path tracing via rasterization Y Tokuyoshi, S Ogaki Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012 | 24 | 2012 |
Stochastic light culling Y Tokuyoshi, T Harada Journal of Computer Graphics Techniques Vol 5 (1), 2016 | 23 | 2016 |
Real-time rendering of layered materials with anisotropic normal distributions T Yamaguchi, T Yatagawa, Y Tokuyoshi, S Morishima Computational Visual Media, 1-8, 2020 | 18 | 2020 |
Prediction method, generation method and storage medium Y Tokuyoshi US Patent 9,330,492, 2016 | 13 | 2016 |
Adaptive Ray‐bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes Y Tokuyoshi, T Sekine, T da Silva, T Kanai Computer Graphics Forum 32 (7), 315-324, 2013 | 13 | 2013 |
Stochastic Light Culling for VPLs on GGX Microsurfaces Y Tokuyoshi, T Harada Computer Graphics Forum 36 (4), 55-63, 2017 | 12 | 2017 |
Hierarchical russian roulette for vertex connections Y Tokuyoshi, T Harada ACM Transactions on Graphics (TOG) 38 (4), 36, 2019 | 10 | 2019 |
Specular Lobe‐Aware Filtering and Upsampling for Interactive Indirect Illumination Y Tokuyoshi Computer Graphics Forum 34 (6), 135-147, 2015 | 9* | 2015 |
An empirical fur shader S Ogaki, Y Tokuyoshi, S Schoellhammer ACM SIGGRAPH ASIA 2010 Sketches, 16, 2010 | 8 | 2010 |
Improved geometric specular antialiasing Y Tokuyoshi, AS Kaplanyan Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2019 | 7 | 2019 |
Fast indirect illumination using two virtual spherical Gaussian lights Y Tokuyoshi SIGGRAPH Asia 2015 Posters, 12, 2015 | 7 | 2015 |
Fast global illumination baking via ray-bundles Y Tokuyoshi, T Sekine, S Ogaki SIGGRAPH Asia 2011 Sketches, 25, 2011 | 7 | 2011 |
Storage medium, information processing apparatus and calculation method Y Tokuyoshi US Patent 9,626,794, 2017 | 5 | 2017 |
Modified filtered importance sampling for virtual spherical Gaussian lights Y Tokuyoshi Computational Visual Media 2 (4), 343-355, 2016 | 5 | 2016 |
Direct ray tracing of Phong tessellation S Ogaki, Y Tokuyoshi Computer Graphics Forum 30 (4), 1337-1344, 2011 | 4 | 2011 |
Photon density estimation using multiple importance sampling Y Tokuyoshi ACM SIGGRAPH ASIA 2009 Posters, 37, 2009 | 4 | 2009 |
Efficient Spatial Resampling Using the PDF Similarity Y Tokuyoshi Proceedings of the ACM on Computer Graphics and Interactive Techniques 6 (1 …, 2023 | 3 | 2023 |
Unbiased VNDF Sampling for Backfacing Shading Normals Y Tokuyoshi ACM SIGGRAPH 2021 Talks, 1-2, 2021 | 3 | 2021 |
Recording medium, luminance computation apparatus, and luminance computation method Y TOKUYOSHI US Patent 10,115,228, 2018 | 2 | 2018 |