Video game personalisation techniques: A comprehensive survey S Karpinskyj, F Zambetta, L Cavedon Entertainment Computing 5 (4), 211-218, 2014 | 68 | 2014 |
Monte Carlo tree search based algorithms for dynamic difficulty adjustment S Demediuk, M Tamassia, WL Raffe, F Zambetta, X Li, F Mueller 2017 IEEE conference on computational intelligence and games (CIG), 53-59, 2017 | 59 | 2017 |
Neo-noumena: Augmenting emotion communication N Semertzidis, M Vranic-Peters, J Andres, B Dwivedi, YC Kulwe, ... Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 58 | 2020 |
Improving the usability of an e-commerce web site through personalization F Abbattista, M Degemmis, O Licchelli, P Lops, G Semeraro, F Zambetta Recommendation and Personalization in eCommerce 2, 20-29, 2002 | 58 | 2002 |
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game M Tamassia, W Raffe, R Sifa, A Drachen, F Zambetta, M Hitchens 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016 | 50 | 2016 |
An adaptive octree grid for GPU-based collision detection of deformable objects TH Wong, G Leach, F Zambetta The Visual Computer 30 (6), 729-738, 2014 | 46 | 2014 |
A survey of procedural terrain generation techniques using evolutionary algorithms WL Raffe, F Zambetta, X Li 2012 IEEE Congress on Evolutionary Computation, 1-8, 2012 | 43 | 2012 |
Security issues in massive online games J Hu, F Zambetta Security and Communication Networks 1 (1), 83-92, 2008 | 38 | 2008 |
Learning a Super Mario controller from examples of human play G Lee, M Luo, F Zambetta, X Li 2014 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2014 | 34 | 2014 |
A BDI game master agent for computer role-playing games B Luong, J Thangarajah, F Zambetta Computers in Entertainment (CIE) 15 (1), 1-16, 2017 | 30 | 2017 |
Player-computer interaction features for designing digital play experiences across six degrees of water contact WL Raffe, M Tamassia, F Zambetta, X Li, SJ Pell, FF Mueller Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 27 | 2015 |
Efficient Layered Fragment Buffer Techniques 20 P Knowles, G Leach, F Zambetta OpenGL Insights, 279, 2012 | 27 | 2012 |
Integrated approach to personalized procedural map generation using evolutionary algorithms WL Raffe, F Zambetta, X Li, KO Stanley IEEE Transactions on Computational Intelligence and AI in Games 7 (2), 139-155, 2014 | 26 | 2014 |
Evolving patch-based terrains for use in video games WL Raffe, F Zambetta, X Li Proceedings of the 13th annual conference on Genetic and evolutionary …, 2011 | 26 | 2011 |
An agent that learns to support users of a Web site F Abbattista, A Paradiso, G Semeraro, F Zambetta Applied Soft Computing 4 (1), 1-12, 2004 | 26 | 2004 |
Towards understanding the design of positive pre-sleep through a neurofeedback artistic experience NA Semertzidis, B Sargeant, J Dwyer, FF Mueller, F Zambetta Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 25 | 2019 |
Learning user profiles for content-based filtering in e-commerce F Abbattista, M Degemmis, N Fanizzi, O Licchelli, P Lops, G Semeraro, ... Proceedings AI* AI Workshop su Apprendimento Automatico: Metodi e Applicazioni, 2002 | 23 | 2002 |
Fast sorting for exact OIT of complex scenes P Knowles, G Leach, F Zambetta The Visual Computer 30 (6), 603-613, 2014 | 19 | 2014 |
Measuring player skill using dynamic difficulty adjustment S Demediuk, M Tamassia, WL Raffe, F Zambetta, FF Mueller, X Li Proceedings of the Australasian Computer Science Week Multiconference, 1-7, 2018 | 18 | 2018 |
Deriving subgoals autonomously to accelerate learning in sparse reward domains M Dann, F Zambetta, J Thangarajah Proceedings of the AAAI Conference on Artificial Intelligence 33 (01), 881-889, 2019 | 17 | 2019 |