The construction of gender in dating apps: An interface analysis of Tinder and Bumble C MacLeod, V McArthur Feminist Media Studies 19 (6), 822-840, 2019 | 103 | 2019 |
An empirical comparison of" wiimote" gun attachments for pointing tasks V McArthur, SJ Castellucci, IS MacKenzie Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive …, 2009 | 63 | 2009 |
The avatar affordances framework: mapping affordances and design trends in character creation interfaces V McArthur, RJ Teather, J Jenson Proceedings of the 2015 annual symposium on Computer-Human Interaction in …, 2015 | 48 | 2015 |
Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs? T Pace, A Houssian, V McArthur Journal of Information, Communication and Ethics in Society, 2009 | 46 | 2009 |
The UX of avatar customization V McArthur Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017 | 33 | 2017 |
An empirical comparison of first-person shooter information displays: Huds, diegetic displays, and spatial representations M Peacocke, RJ Teather, J Carette, IS MacKenzie, V McArthur Entertainment computing 26, 41-58, 2018 | 31 | 2018 |
Real ethics in a virtual world V McArthur CHI'08 extended abstracts on Human factors in computing systems, 3315-3320, 2008 | 27 | 2008 |
Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market KI Yamamoto, V McArthur 2015 IEEE Games Entertainment Media Conference (GEM), 1-6, 2015 | 24 | 2015 |
E is for everyone? Best practices for the socially inclusive design of avatar creation interfaces V McArthur, J Jenson Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014 | 24 | 2014 |
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions K Bergstrom, V McArthur, J Jenson, T Peyton Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 31-35, 2011 | 22 | 2011 |
Serious mods: A case for modding in serious games pedagogy V McArthur, RJ Teather 2015 IEEE Games Entertainment Media Conference (GEM), 1-4, 2015 | 15 | 2015 |
Comparing 3D content creation interfaces in two virtual worlds: World of Warcraft and Second Life V McArthur, RJ Teather, W Stuerzlinger Journal of Gaming & Virtual Worlds 2 (3), 239-258, 2010 | 15 | 2010 |
Making mii: Studying the effects of methodological approaches and gaming contexts on avatar customization V McArthur Behaviour & Information Technology 38 (3), 230-243, 2019 | 12 | 2019 |
Knowing, not doing: Modalities of gameplay expertise in World of Warcraft addons V McArthur, T Peyton, J Jenson, N Taylor, S de Castell CHI'12 Extended Abstracts on Human Factors in Computing Systems, 101-110, 2012 | 12 | 2012 |
Virtual postcards: Multimodal stories of online play N Taylor, V McArthur, J Jenson CHI'12 Extended Abstracts on Human Factors in Computing Systems, 131-140, 2012 | 12 | 2012 |
Damsel in this dress: an analysis of the character designs of women in post-secondary game design programs V McArthur Feminist Media Studies 21 (3), 381-397, 2020 | 10 | 2020 |
Augmented Reality Plant & Animal Cells: Design and Evaluation of an Educational Augmented Reality Application M El Kouzi, O Bani-Taha, V McArthur Journal For Virtual Worlds Research 12 (3), 2019 | 10 | 2019 |
Plans and co-situated factions: An evaluation of Avatar Affordances in Rift’s character creation interface V Mcarthur, J Jenson Journal of Gaming & Virtual Worlds 7 (1), 77-99, 2015 | 10 | 2015 |
Making ourselves visible: Mobilizing micro-autoethnography in the study of self-representation and interface affordances V McArthur Loading 12 (19), 2019 | 8 | 2019 |
Challenging the User-Avatar Dichotomy in Avatar Customization Research V McArthur Eludamos. Journal for Computer Game Culture 9 (1), 75-94, 2018 | 8 | 2018 |