Benefits and factors influencing the design of intergenerational digital games: A systematic literature review T De la Hera, E Loos, M Simons, J Blom Societies 7 (3), 18, 2017 | 88 | 2017 |
Persuasive gaming: Identifying the different types of persuasion through games T de la Hera Conde-Pumpido International Journal of Serious Games 4 (1), 31-39, 2017 | 49 | 2017 |
Digital gaming and the advertising landscape T de la Hera Amsterdam University Press, 2019 | 42 | 2019 |
A conceptual model for the study of persuasive games T de la Hera Conde-Pumpido | 39 | 2013 |
Fortnite streamers as influencers: A study on gamers’ perceptions R King, T de la Hera The Computer Games Journal 9 (4), 349-368, 2020 | 30 | 2020 |
The key features of persuasive games: A model and case analysis RS Jacobs, J Jansz, T de la Hera Conde-Pumpido New Perspectives on the Social Aspects of Digital Gaming, 153-171, 2017 | 27 | 2017 |
Persuasive structures in advergames T de la Hera Conde-Pumpido | 27* | 2012 |
Setting up and conducting the co-design of an intergenerational digital game: A state-of-the-art literature review E Loos, T de la Hera, M Simons, D Gevers Human Aspects of IT for the Aged Population. Design for the Elderly and …, 2019 | 26 | 2019 |
Persuasive gaming in context T De La Hera, J Jansz, J Raessens, B Schouten Amsterdam University Press, 2021 | 20 | 2021 |
The persuasive roles of digital games: the case of cancer games T de la Hera Conde-Pumpido Media and Communication 6 (2), 103-111, 2018 | 15 | 2018 |
Using an ice-skating exergame to foster intercultural interaction between refugees and Dutch children T de la Hera Conde-Pumpido, E Loos, W van Wilgenburg, M Versteeg, ... Cogent Education 5 (1), 1538587, 2018 | 12 | 2018 |
A theoretical model for the study of persuasive communication through digital games T de la Hera Conde-Pumpido Engaging consumers through branded entertainment and convergent media, 74-88, 2015 | 12 | 2015 |
Literacy at play: an analysis of media literacy games used to foster media literacy competencies R Glas, J van Vught, T Fluitsma, T De La Hera, S Gómez-García Frontiers in communication 8, 1155840, 2023 | 10 | 2023 |
A classification of branded entertainment based on psychological levels of processing J Bermejo-Berros Engaging consumers through branded entertainment and convergent media, 22-52, 2015 | 10 | 2015 |
Creating an Index to Calculate the Level of Convergence of a Medium M Gago, X López, X Pereira, I Portilla, C Toural, M Limia, T de la Hera 10th International Symposium on Online Journalism, 2009 | 9 | 2009 |
Comunicación Institucional Online: Un modelo para el análisis de usos y potencialidades de la web 2.0. El caso de la Gripe A T de la Hera Conde-Pumpido | 8 | 2009 |
Collaborative digital games as mediation tool to foster intercultural integration in primary Dutch schools T de la Hera Conde-Pumpido, A Paz Aléncar E-Learning Papers 43, 13-23, 2015 | 7 | 2015 |
Newsgames: The use of digital games by mass-media outlets to convey journalistic messages S Gómez-García, T de la Hera Conde-Pumpido Games and Culture 18 (4), 449-474, 2023 | 6 | 2023 |
4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes T De la Hera, J Raessens Persuasive Gaming in Context, 57, 2021 | 6 | 2021 |
The role of spontaneous digital play during young patients’ cancer treatment T de la Hera Conde-Pumpido, CS Sanz Media and Communication 9 (1), 39-48, 2021 | 6 | 2021 |