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Laura Herrewijn
Laura Herrewijn
AP University of Applied Sciences and Arts Antwerp
在 ap.be 的电子邮件经过验证 - 首页
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引用次数
引用次数
年份
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Computers in Human Behavior 78, 336-347, 2018
1272018
Putting brands into play: How game difficulty and player experiences influence the effectiveness of in-game advertising
L Herrewijn, K Poels
International Journal of Advertising 32 (1), 17-44, 2013
1122013
Play buddies or space invaders? Players’ attitudes toward in-game advertising
K Poels, W Janssens, L Herrewijn
Journal of Advertising 42 (2-3), 204-218, 2013
732013
The impact of social setting on the recall and recognition of in-game advertising
L Herrewijn, K Poels
Computers in Human Behavior 53, 544-555, 2015
492015
When and why is perceived congruity important for in-game advertising in fantasy games?
S Verberckmoes, K Poels, N Dens, L Herrewijn, P De Pelsmacker
Computers in Human Behavior 64, 871-880, 2016
462016
Recall and recognition of in-game advertising: the role of game control
L Herrewijn, K Poels
Frontiers in Psychology 4, 1023, 2014
342014
Serious games going beyond the Call of Duty: Impact of an advertising literacy mini-game platform on adolescents’ motivational outcomes through user experiences and learning …
S De Jans, L Hudders, L Herrewijn, K Van Geit, V Cauberghe
Cyberpsychology: Journal of Psychosocial Research on Cyberspace 13 (2), 2019
302019
Rated A for Advertising: A Critical Reflection on In‐Game Advertising
L Herrewijn, K Poels
Handbook of digital games, 305-335, 2014
232014
Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Data in brief 18, 1588-1595, 2018
202018
Affective involvement in digital games
G Calleja, L Herrewijn, K Poels
Emotion in Games: Theory and Praxis, 39-56, 2016
202016
Exploring player responses toward in-game advertising: the impact of interactivity
L Herrewijn, K Poels
Digital Advertising, 310-326, 2017
162017
VR outreach and meat reduction advocacy: The role of presence, empathic concern and speciesism in predicting meat reduction intentions
L Herrewijn, B De Groeve, V Cauberghe, L Hudders
Appetite 166, 105455, 2021
152021
The relationship between player involvement and immersion: An experimental investigation.
L Herrewijn, K Poels, G Calleja
FDG, 364-367, 2013
142013
Leveling up advertising literacy! Investigating the cognitive and motivational effectiveness of a digital game for learning aimed at improving children’s advertising literacy
L Herrewijn, S De Jans, L Hudders, V Cauberghe
Electronic Commerce Research and Applications 46, 101036, 2021
132021
The effectiveness of in-game advertising: The role of ad format, game context and player involvement
L Herrewijn
Universiteit Antwerpen (Belgium), 2015
132015
Exploring teenagers' folk theories and coping strategies regarding commercial data collection and personalized advertising
S Holvoet, SD Jans, RD Wolf, L Hudders, L Herrewijn
Media and Communication 10 (1), 317-328, 2022
122022
The effectiveness of in-game advertising: examining the influence of ad format
L Herrewijn, K Poels
Advances in Advertising Research IX: Power to Consumers, 87-100, 2018
102018
How to empower parental responsibility: parents’ views on personalized advertising and online data collection targeting their teens
S Holvoet, L Hudders, L Herrewijn
Young Consumers 22 (4), 630-643, 2021
72021
Putting brands into play: how player experiences influence the effectiveness of in-game advertising
L Herrewijn, K Poels
Proceedings of DiGRA 2011 Conference: Think Design Play, 2011
72011
Exploring the effect of in-game purchases on mobile game use with smartphone trace data
K Boghe, L Herrewijn, F De Grove, K Van Gaeveren, L De Marez
Media and Communication 8 (3), 219-230, 2020
62020
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