The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms RF Kenny, R McDaniel British Journal of Educational Technology 42 (2), 197-213, 2011 | 283 | 2011 |
Transforming online learning through narrative and student agency R Lindgren, R McDaniel Educational Technology & Society 15 (4), 344, 2012 | 208 | 2012 |
Using badges for shaping interactions in online learning environments R McDaniel, R Lindgren, J Friskics 2012 IEEE international professional communication conference, 1-4, 2012 | 187 | 2012 |
Building better digital badges: Pairing completion logic with psychological factors R McDaniel, J Fanfarelli Simulation & Gaming 47 (1), 73-102, 2016 | 77 | 2016 |
Improving presence theory through experiential design DB Chertoff, SL Schatz, R McDaniel, CA Bowers Presence 17 (4), 405-413, 2008 | 58 | 2008 |
Understanding digital badges through feedback, reward, and narrative: a multidisciplinary approach to building better badges in social environments J Fanfarelli, S Vie, R McDaniel Communication Design Quarterly Review 3 (3), 56-60, 2015 | 51 | 2015 |
Serious storytelling: Narrative considerations for serious games researchers and developers R McDaniel, SM Fiore, D Nicholson Serious game design and development: Technologies for training and learning …, 2010 | 47 | 2010 |
Exploring digital badges in university courses: Relationships between quantity, engagement, and performance. JR Fanfarelli, R McDaniel Online Learning 21 (2), n2, 2017 | 45 | 2017 |
Developer discourse: Exploring technical communication practices within video game development R McDaniel, A Daer Technical Communication Quarterly 25 (3), 155-166, 2016 | 40 | 2016 |
Individual differences in digital badging: Do learner characteristics matter? JR Fanfarelli, R McDaniel Journal of Educational Technology Systems 43 (4), 403-428, 2015 | 33 | 2015 |
Theoretical foundations of experiential learning S Fiore, D Metcalf, R McDaniel The Handbook of Experiential Learning, John Wiley and Sons, San Francisco, 33-58, 2007 | 33 | 2007 |
Understanding digital ethics: Cases and contexts J Beever, R McDaniel, NA Stanlick Routledge, 2019 | 31 | 2019 |
Adapting UX to the design of healthcare games and applications JR Fanfarelli, R McDaniel, C Crossley Entertainment Computing 28, 21-31, 2018 | 31 | 2018 |
Designing effective digital badges: Applications for learning JR Fanfarelli, R McDaniel Routledge, 2019 | 28 | 2019 |
Best practices for integrating game-based learning into online teaching R McDaniel, P Telep Journal of Online Learning and Teaching 5 (2), 424-438, 2009 | 27 | 2009 |
The rhetorical nature of XML: Constructing knowledge in networked environments JD Applen, R McDaniel Routledge, 2009 | 24 | 2009 |
Creative content management: Importance, novelty, and affect as design heuristics for learning management systems R McDaniel, JR Fanfarelli, R Lindgren IEEE Transactions on Professional Communication 60 (2), 183-200, 2017 | 23 | 2017 |
A digital badging dataset focused on performance, engagement and behavior‐related variables from observations in web‐based university courses R McDaniel, JR Fanfarelli British journal of educational technology 46 (5), 937-941, 2015 | 22 | 2015 |
Narrative-based collaboration systems for distributed teams: Nine research questions for information managers SM Fiore, R McDaniel, F Jentsch Information Systems Management 26 (1), 28-38, 2009 | 22 | 2009 |
Applying the narrative form and XML metadata to debriefing simulation-based exercises JH Johnston, SM Fiore, R McDaniel Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49 …, 2005 | 22 | 2005 |