Patterns in game design (game development series) S Bjork, J Holopainen Charles River Media, Inc., 2004 | 1536 | 2004 |
Games and design patterns S Björk, J Holopainen The game design reader, 410-437, 2006 | 495* | 2006 |
Statistical metering and filtering of content via pixel-based metadata S Meyers, J Holopainen, T Lundin, J Mattila, E Räsänen US Patent 7,805,680, 2010 | 395 | 2010 |
Emotional response patterns and sense of presence during video games: Potential criterion variables for game design N Ravaja, M Salminen, J Holopainen, T Saari, J Laarni, A Järvinen Proceedings of the third Nordic conference on Human-computer interaction …, 2004 | 243 | 2004 |
Method and apparatus for generating a virtual interactive workspace JH Arrasvuori, J Keränen, HJ Korhonen, A Lucero, T Jokela, M Boberg, ... US Patent 8,898,567, 2014 | 221 | 2014 |
Pass-them-around: collaborative use of mobile phones for photo sharing A Lucero, J Holopainen, T Jokela Proceedings of the SIGCHI conference on human factors in computing systems …, 2011 | 219 | 2011 |
Designing ubiquitous computing games–a report from a workshop exploring ubiquitous computing entertainment S Björk, J Holopainen, P Ljungstrand, KP Åkesson Personal and Ubiquitous Computing 6 (5-6), 443-458, 2002 | 186* | 2002 |
Applying the PLEX framework in designing for playfulness J Arrasvuori, M Boberg, J Holopainen, H Korhonen, A Lucero, M Montola Proceedings of the 2011 Conference on Designing Pleasurable Products and …, 2011 | 142 | 2011 |
Method and apparatus for generating a virtual interactive workspace JH Arrasvuori, J Keränen, HJ Korhonen, A Lucero, T Jokela, M Boberg, ... US Patent 9,235,268, 2016 | 111 | 2016 |
Determination of event of interest J Arrasvuori, J Holopainen, HJ Korhonen, M Montola, T Nummenmaa US Patent 8,645,283, 2014 | 98 | 2014 |
Method and apparatus for sharing media in a multi-device environment A Lucero, T Jokela, JP Holopainen, JH Arrasvuori, JOT Keränen, ... US Patent 9,298,362, 2016 | 96 | 2016 |
The playful experiences (PLEX) framework as a guide for expert evaluation A Lucero, J Holopainen, E Ollila, R Suomela, E Karapanos Proceedings of the 6th international conference on designing pleasurable …, 2013 | 90 | 2013 |
Method and apparatus for recognizing acquired media for matching against a target expression J Holopainen, J Lee, E Ollila, J Arrasvuori, M Boberg US Patent App. 12/639,635, 2011 | 87 | 2011 |
MobiComics: collaborative use of mobile phones and large displays for public expression A Lucero, J Holopainen, T Jokela Proceedings of the 14th international conference on Human-computer …, 2012 | 86 | 2012 |
MEX: a distributed software architecture for wearable computers J Lehikoinen, J Holopainen, M Salmimaa, A Aldrovandi Digest of Papers. Third International Symposium on Wearable Computers, 52-57, 1999 | 84 | 1999 |
Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for … C Höchsmann, SP Walz, J Schäfer, J Holopainen, H Hanssen, ... Trials 18, 1-17, 2017 | 71 | 2017 |
Some notes on the nature of game design J Kuittinen, J Holopainen Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009 | 55 | 2009 |
Method and apparatus for generating a virtual interactive workspace with access based on spatial relationships J Arrasvuori, A Lucero, J Keränen, H Korhonen, T Jokela, M Boberg, ... US Patent App. 12/872,680, 2012 | 53 | 2012 |
PLEXQ: Towards a playful experiences questionnaire M Boberg, E Karapanos, J Holopainen, A Lucero Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 47 | 2015 |
First person audience and the art of painful role-playing M Montola, J Holopainen Immersive gameplay: Essays on participatory media and role-playing, 13-30, 2012 | 46 | 2012 |