Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: A preliminary report M Schmidt, C Schmidt, N Glaser, D Beck, M Lim, H Palmer Interactive Learning Environments 29 (3), 345-364, 2021 | 83 | 2021 |
Video-based virtual reality technology for autistic users: an emerging technology report N Glaser, N Newbutt, H Palmer, M Schmidt Technology, Knowledge and Learning 28 (2), 925-935, 2023 | 15 | 2023 |
The centrality of interdisciplinarity for overcoming design and development constraints of a multi-user virtual reality intervention for adults with autism: A design case N Glaser, M Schmidt, C Schmidt, H Palmer, D Beck Intersections across disciplines: interdisciplinarity and learning, 157-171, 2021 | 14 | 2021 |
Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users M Schmidt, N Glaser, C Schmidt, R Kaplan, H Palmer, S Cobb Computers & Education: X Reality 2, 100013, 2023 | 8 | 2023 |
Not perfect but good enough: a primer for creating spherical video-based virtual reality for autistic users N Newbutt, N Glaser, H Palmer Journal of Enabling Technologies 16 (2), 115-123, 2022 | 4 | 2022 |
Promoting acquisition and generalization of skills for individuals severely impacted by autism using immersive technologies M Schmidt, N Glaser, C Schmidt, D Beck, H Palmer, M Lim Educational Technology Beyond Content: A New Focus for Learning, 71-84, 2020 | 4 | 2020 |
Genetic fuzzy hand gesture classifier H Palmer, K Cohen Explainable AI and other applications of fuzzy techniques: Proceedings of …, 2022 | 3 | 2022 |
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants M Schmidt, N Glaser, H Palmer, C Schmidt, W Xing Computers & Education: X Reality 3, 100041, 2023 | 1 | 2023 |
Doctoral Colloquium—Challenging Stereotypes Around NeurodiversityThrough Co-Design in a 2D Videogame, The Things Left Behind Z Parishani, N Glaser, EL Shangman, D Whalen, D AlZoubi, KR Mendoza, ... Immersive Learning Research-Academic, 177-184, 2024 | | 2024 |
Work-in-Progress–Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video N Glaser, M Schmidt, H Palmer, W Xing, C Schmidt 2022 8th International Conference of the Immersive Learning Research Network …, 2022 | | 2022 |