Playing with the Past E Champion Springer, 2011 | 191* | 2011 |
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback A Dekker, E Champion DiGRA 2007, 2007 | 179 | 2007 |
Critical Gaming: Interactive History and Virtual Heritage E Champion https://doi.org/10.4324/9781315574981, 2016 | 178 | 2016 |
A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage M Bekele, Champion, Erik Frontiers in Robotics and AI, 2019 | 166 | 2019 |
From photo to 3D to mixed reality: A complete workflow for cultural heritage visualisation and experience H Rahaman, E Champion, M Bekele Digital Applications in Archaeology and Cultural Heritage 13, 2019 | 107 | 2019 |
Evaluating presence in cultural heritage projects L Pujol, E Champion International Journal of Heritage Studies 18 (1), 83-102, 2012 | 104 | 2012 |
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups H Rahaman, E Champion Heritage 2 (3), 1835-1851, 2019 | 82 | 2019 |
Survey of 3D Digital Heritage Repositories and Platforms E Champion, H Rahaman Virtual Archaeology Review 11 (23), 2020 | 78 | 2020 |
Dialing Up the Past E Champion, B Dave Theorizing Digital Cultural Heritage, 333-348, 2007 | 70 | 2007 |
Applying game design theory to virtual heritage environments E Champion GRAPHITE, 273-274, 2003 | 64 | 2003 |
Cultural Heritage Infrastructures in Digital Humanities A Benardou, E Champion, C Dallas, L Hughes Routledge, 2017 | 58 | 2017 |
Digital humanities is text heavy, visualization light, and simulation poor EM Champion Digital Scholarship in the Humanities 32 (1), 25-32, 2017 | 57 | 2017 |
Otherness of Place: Game‐based Interaction and Learning in Virtual Heritage Projects EM Champion International Journal of Heritage Studies 14 (3), 210-228, 2008 | 54 | 2008 |
Evaluating cultural learning in virtual environments EM Champion University of Melbourne, Department of Geomatics, Faculty of Engineering and …, 2006 | 52 | 2006 |
3D digital heritage models as sustainable scholarly resources E Champion, H Rahaman Sustainability 11 (8), 2425, 2019 | 51 | 2019 |
Where is this place? E Champion, B Dave ACADIA, 87-97, 2002 | 49 | 2002 |
Entertaining the similarities and distinctions between serious games and virtual heritage projects E Champion Entertainment Computing 14, 67-74, 2016 | 48 | 2016 |
The Palenque project: evaluating interaction in an online virtual archaeology site E Champion, I Bishop, B Dave Virtual reality 16, 121-139, 2012 | 47 | 2012 |
Game Mods: Design, Theory and Criticism E Champion ETC Press, 2012 | 45 | 2012 |
The Phenomenology of Real and Virtual Places EM Champion Routledge, 2018 | 41 | 2018 |