WaveFunctionCollapse is constraint solving in the wild I Karth, AM Smith Proceedings of the 12th International Conference on the Foundations of …, 2017 | 100 | 2017 |
Addressing the fundamental tension of PCGML with discriminative learning I Karth, AM Smith Proceedings of the 14th International Conference on the Foundations of …, 2019 | 42 | 2019 |
WaveFunctionCollapse: content generation via constraint solving and machine learning I Karth, AM Smith IEEE Transactions on Games 14 (3), 364-376, 2021 | 25 | 2021 |
Preliminary poetics of procedural generation in games I Karth Transactions of the Digital Games Research Association 4 (3), 2019 | 16 | 2019 |
Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis. M Kreminski, I Karth, M Mateas, N Wardrip-Fruin IUI Workshops, 34-45, 2022 | 15 | 2022 |
Talin: a framework for dynamic tutorials based on the skill atoms theory B Aytemiz, I Karth, J Harder, A Smith, J Whitehead Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 13 | 2018 |
Neurosymbolic Map Generation with VQ-VAE and WFC I Karth, B Aytemiz, R Mawhorter, AM Smith Proceedings of the 16th International Conference on the Foundations of …, 2021 | 11 | 2021 |
Generators that read M Kreminski, I Karth, N Wardrip-Fruin Proceedings of the 14th International Conference on the Foundations of …, 2019 | 9 | 2019 |
Ergodic agency: How play manifests understanding I Karth Engaging with Videogames: Play, Theory and Practice, 205-216, 2014 | 9 | 2014 |
A Genre-Specific Game Description Language for Game Boy RPGs T Duplantis, I Karth, M Kreminski, AM Smith, M Mateas 3rd IEEE Conference on Games, 2021 | 8 | 2021 |
Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni I Karth, N Junius, M Kreminski Interactive Storytelling: 15th International Conference on Interactive …, 2022 | 6 | 2022 |
Content Reinjection for Super Metroid R Mawhorter, B Aytemiz, I Karth, A Smith Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021 | 6 | 2021 |
A Demonstration of Blabrecs, an AI-Based Wordgame M Kreminski, I Karth Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021 | 3 | 2021 |
Generating Playable RPG ROMs for the Game Boy I Karth, T Duplantis, M Kreminski, S Kashyap, V Kukutla, A Lo, A Mittal, ... | 3 | 2021 |
Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC B Bateni, I Karth, A Smith Proceedings of the 18th International Conference on the Foundations of …, 2023 | 2 | 2023 |
Conceptual Art Made Real: Why Procedural Content Generation is Impossible I Karth, K Compton Proceedings of the 18th International Conference on the Foundations of …, 2023 | 1 | 2023 |
Recomposing Procgen I Karth University of California, Santa Cruz, 2023 | | 2023 |
Preliminary Poetics of Procedural Generation in Games. I Karth DiGRA Conference, 2018 | | 2018 |
Blabrecs: An AI-Based Game of Nonsense Word Creation M Kreminski, I Karth | | |