Gaming representation: Race, gender, and sexuality in video games A Everett, B Soderman, J deWinter, C Kocurek, NB Huntemann, ... Indiana University Press, 2017 | 246 | 2017 |
Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play J DeWinter, CA Kocurek, R Nichols Journal of Gaming & Virtual Worlds 6 (2), 109-127, 2014 | 97 | 2014 |
Press enter to “say”: Using Second Life to teach critical media literacy J DeWinter, S Vie Computers and Composition 25 (3), 313-322, 2008 | 77 | 2008 |
Computer games and technical communication: Critical methods and applications at the intersection J DeWinter, RM Moeller Routledge, 2016 | 59 | 2016 |
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda J DeWinter Bloomsbury Publishing USA, 2015 | 46 | 2015 |
Managing community managers: Social labor, feminized skills, and professionalization J deWinter, CA Kocurek, S Vie Communication Design Quarterly Review 4 (4), 36-45, 2017 | 42 | 2017 |
Aw fuck, I got a bitch on my team!’: women and the exclusionary cultures of the computer game complex J Dewinter, CA Kocurek Gaming representation: race, gender, and sexuality in video games, 57-73, 2017 | 35 | 2017 |
Games in technical communication J DeWinter, S Vie Technical Communication Quarterly 25 (3), 151-154, 2016 | 35 | 2016 |
Replayability of video games T Frattesi, D Griesbach, J Leith, T Shaffer, J DeWinter IQP, Worcester Polytechnic Institute, Worcester, 2011 | 34 | 2011 |
Shigeru Miyamoto: Super Mario Bros J DeWinter, CA Kocurek Donkey Kong, The Legend of Zelda, 2015 | 29 | 2015 |
Video game policy: Production, distribution, and consumption S Conway, J DeWinter Routledge, 2015 | 26* | 2015 |
Just playing around: From procedural manuals to in-game training J DeWinter Computer Games and Technical Communication, 69-85, 2016 | 25 | 2016 |
Patching as design rhetoric: Tracing the framing and delivery of iterative content documentation in online games L Sherlock Computer games and technical communication, 157-169, 2016 | 24 | 2016 |
Disrupting intellectual property: Collaboration and resistance in wikis S Vie, J deWinter Wiki writing: Collaborative learning in the college classroom, 109-22, 2008 | 23 | 2008 |
Computer games across the curriculum: A critical review of an emerging techno-pedagogy J DeWinter, D Griffin, KS McAllister, RM Moeller, JE Ruggill Computer, 1999 | 23 | 1999 |
Writing in an age of surveillance, privacy, and net neutrality EN Beck, A Crow, HA McKee, CA Reilly, J deWinter, S Vie, L Gonzales, ... Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2016 | 22 | 2016 |
Introduction: Playing the field: Technical communication for technical games J DeWinter, RM Moeller Computer games and technical communication, 1-13, 2016 | 18 | 2016 |
Regulating rape: The case of RapeLay, domestic markets, international outrage, and cultural imperialism J DeWinter Video Game Policy, 244-258, 2015 | 15 | 2015 |
A bibliographic synthesis of rhetorical criticism J DeWinter Rhetoric Review 25 (4), 388-407, 2006 | 14 | 2006 |
Developing a testing method for dynamic narrative A Tilley, C Blandino, J DeWinter Computer Games and Technical Communication, 125-140, 2016 | 11 | 2016 |