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Diana R. Sanchez
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Gamification in the classroom: Examining the impact of gamified quizzes on student learning
DR Sanchez, M Langer, R Kaur
Computers & Education 144, 103666, 2020
3452020
Do I really know you and does it matter? Unpacking the relationship between familiarity and information elaboration in global virtual teams
MT Maynard, JE Mathieu, LL Gilson, D R. Sanchez, MD Dean
Group & Organization Management 44 (1), 3-37, 2019
802019
Game‐based, gamified, and gamefully designed assessments for employee selection: Definitions, distinctions, design, and validation
RN Landers, DR Sanchez
International Journal of Selection and Assessment 30 (1), 1-13, 2022
592022
Highly automated interviews: Applicant reactions and the organizational context
M Langer, CJ König, DRP Sanchez, S Samadi
Journal of Managerial Psychology 35 (4), 301-314, 2020
482020
Video game pursuit (VGPu) scale development: Designing and validating a scale with implications for game-based learning and assessment
DR Sanchez, M Langer
Simulation & Gaming 51 (1), 55-86, 2020
382020
Cognitive ability in virtual reality: Validity evidence for VR game‐based assessments
EJ Weiner, DR Sanchez
International Journal of Selection and Assessment 28 (3), 215-235, 2020
282020
Virtual reality assessments (VRAs): Exploring the reliability and validity of evaluations in VR
DR Sanchez, E Weiner, A Van Zelderen
International Journal of Selection and Assessment 30 (1), 103-125, 2022
162022
What’s in a sample? Comparison of effect size replication and response quality across student, MTurk, and Qualtrics samples
K Kraiger, AK McGonagle, DR Sanchez
Manuscript submitted for publication, 2019
132019
Replication of effects in organizational, student, MTurk, and Qualtric samples
K Kraiger, DR Sanchez, AK McGonagle
annual conference of the Society for Industrial-Organizational Psychology …, 2016
132016
Defining motivation in video game‐based training: Exploring the differences between measures of motivation
DR Sanchez, T Nelson, K Kraiger, E Weiner, Y Lu, J Schnall
International Journal of Training and Development 26 (1), 1-28, 2022
112022
Being Social in VR Meetings: A Landscape Analysis of Current Tools
A Osborne, S Fielder, J Mcveigh-Schultz, T Lang, M Kreminski, G Butler, ...
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 1789-1809, 2023
72023
Videogame-based training: The impact and interaction of videogame characteristics on learning outcomes
DR Sanchez
Multimodal Technologies and Interaction 6 (3), 19, 2022
52022
Reviewing Simulation Technology: Implications for Workplace Training
DR Sanchez, A Rueda, K Kawasaki, S Van Lysebetten, D Diaz
Multimodal Technologies and Interaction 7 (5), 50, 2023
42023
The effects of situation variability in a simulation-based training for implicit innovation knowledge
S Van Lysebetten, F Anseel, DR Sanchez
Simulation & Gaming 51 (4), 477-497, 2020
42020
Findings from a meta-analysis on training games and learning outcomes: Future directions
DR Sanchez, S Van Lysebetten
32nd Annual Conference of the Society for Industrial and Organizational …, 2017
42017
Videogame-based learning: A comparison of direct and indirect effects across outcomes
DR Sanchez
Multimodal Technologies and Interaction 6 (4), 26, 2022
32022
Commercial-off-the-shelf (COTS) games: Exploring the applications of games for instruction and assessment
DR Sanchez, A Rueda, LJ Jimènez, MN Nargesi
Computer Game Development, 2022
22022
Team Success: A Mixed Methods Approach to Evaluating Virtual Team Leadership Behaviors
DR Sanchez, A Rueda, HR Zimman, R Haydon, D Diaz, K Kawasaki
Multimodal Technologies and Interaction 7 (5), 48, 2023
12023
Understanding the challenges of game-based training: Recommendations for moving research forward in game-based learning
DR Sanchez, CA Lee
Handbook of Research on the Influence and Effectiveness of Gamification in …, 2022
12022
Game-based and Gamified Assessments: Advances at the Frontier of Psychometrics
RN Landers, DR Sanchez
12020
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