Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation T Ribeiro, AI Veloso, R Costa 2016 1st International Conference on Technology and Innovation in Sports …, 2016 | 10 | 2016 |
Jogos digitais na promoção da saúde: Desafios e tendências AI Veloso, L Costa, T Ribeiro Revista da FAEEBA: Educação e Contemporaneidade 25 (46), 159-186, 2016 | 9 | 2016 |
A priest in the air J Dias, AI Veloso, T Ribeiro 2019 14th Iberian Conference on Information Systems and Technologies (CISTI …, 2019 | 6 | 2019 |
Application for older adults to ask for help from volunteers through television: design and evaluation of a high visual-fidelity prototype T Ribeiro, R Santos, J Moura, AI Martins, H Caravau Iberoamerican Conference on Applications and Usability of Interactive TV, 32-43, 2017 | 4 | 2017 |
Playable characters attributes: an empirical analysis based on the theoretical proposal from Katherine Isbister and Ernest Adams T Ribeiro, G Ribeiro, AI Veloso International Conference on Human-Computer Interaction, 84-100, 2022 | 3 | 2022 |
QUANDO JOGO ATÉ ME ESQUEÇO DAS DORES: Jogos digitais como estratégia para a reabilitação física AI Veloso, T Ribeiro, L Costa Revista Observatório 4 (4), 46-74, 2018 | 3 | 2018 |
Be a gamer: a psycho-social characterization of the player T Ribeiro, AI Veloso, P Brinson International Conference on Human-Computer Interaction, 301-314, 2023 | 2 | 2023 |
Playable characters in digital games: a genre taxonomy proposal T Ribeiro, AI Veloso 23rd International Conference on Intelligent Games and Simulation, GAME-ON …, 2022 | 2 | 2022 |
Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences T Ribeiro, R Mendes, AI Veloso International Conference on Human-Computer Interaction, 285-300, 2023 | 1 | 2023 |
Real-Time Notifications: Marketing Applied to the Internet of Things N Soares, M Vairiinhos, P Beça, TF Ribeiro Smart Marketing With the Internet of Things, 114-122, 2019 | 1 | 2019 |
Digital Travel for Senior Citizens: 360° Virtual Tourism AI Veloso, C Ortet, F Regalado, T Ribeiro research@ ua 13, 44-44, 2022 | | 2022 |
miOne: codesigning an “online livable community” for active ageing AI Veloso, Ó Mealha, C Santos, L Costa, V Baldi, L Sousa, S Ferreira, ... research@ ua 11, 44-44, 2020 | | 2020 |
As TIC na resposta ao Acidente Vascular Cerebral AI Veloso, T Ribeiro MEDINFOR IV-A Medicina na Era da Informação, 2017 | | 2017 |
Digital games in health promotion: challenges and trends AI Veloso, L Costa, T Ribeiro Revista da FAEEBA: Educação e Contemporaneidade 25 (46), 159-186, 2016 | | 2016 |
Leitor de cartas Aumentado S Almeida, T Ribeiro, M Vairinhos, P Beça Revista dos encontros internacionais Ergotrip Design, 60-65, 2016 | | 2016 |
Pocket Severa: o universo musical do fonofilme “A Severa” numa aplicação mobile T Ribeiro, S Martins, F Sousa, MI Almeida | | |
THE WOLF AMONG US: HEURISTIC EVALUATION OF A DIGITAL GAME WITH NARRATIVE C Ortet, T Ribeiro, AI Veloso | | |
FEZ GAME–AN HEURISTIC EVALUATION F Regalado, T Ribeiro, AI Veloso | | |