Parallel banding algorithm to compute exact distance transform with the GPU TT Cao, K Tang, A Mohamed, TS Tan Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010 | 182 | 2010 |
Computing 2D constrained Delaunay triangulation using the GPU M Qi, TT Cao, TS Tan Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012 | 93* | 2012 |
Computing two-dimensional Delaunay triangulation using graphics hardware G Rong, TS Tan, TT Cao, Stephanus Proceedings of the 2008 symposium on Interactive 3D graphics and games, 89-97, 2008 | 85 | 2008 |
A GPU accelerated algorithm for 3D Delaunay triangulation TT Cao, A Nanjappa, M Gao, TS Tan Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014 | 60 | 2014 |
Scalable parallel minimum spanning forest computation S Nobari, TT Cao, P Karras, S Bressan Proceedings of the 17th ACM SIGPLAN symposium on Principles and Practice of …, 2012 | 60 | 2012 |
gHull: A GPU algorithm for 3D convex hull M Gao, TT Cao, A Nanjappa, TS Tan, Z Huang ACM Transactions on Mathematical Software 40 (1), 1--19, 2013 | 33* | 2013 |
Flip-flop: convex hull construction via star-shaped polyhedron in 3D M Gao, TT Cao, TS Tan, Z Huang Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2013 | 17 | 2013 |
Triangulations from topologically correct digital Voronoi diagrams TT Cao, H Edelsbrunner, TS Tan Computational geometry 48 (7), 507-519, 2015 | 13 | 2015 |
Proof of correctness of the digital Delaunay triangulation algorithm T Cao, H Edelsbrunner, T Tan Comput. Geom. Theory Appl 48, 507-519, 2015 | 9 | 2015 |
Flip to regular triangulation and convex hull M Gao, TT Cao, TS Tan IEEE Transactions on Visualization and Computer Graphics 23 (2), 1056-1069, 2016 | 6 | 2016 |
gHull: a three-dimensional convex hull algorithm for graphics hardware M Gao, TT Cao, TS Tan, Z Huang Symposium on Interactive 3D Graphics and Games, 204-204, 2011 | 5 | 2011 |