Enabling co-creativity through digital storytelling in education A Schmoelz Thinking skills and creativity 28, 1-13, 2018 | 126 | 2018 |
On co-creativity in playful classroom activities A Schmoelz Creativity. Theories–Research-Applications 4 (1), 25-64, 2017 | 49 | 2017 |
Socratic dialogue as a teaching and research method for co-creativity? K Stenning, A Schmoelz, H Wren, E Stouraitis, T Scaltsas, K Alexopoulos, ... Digital Culture and Education 8 (2), 154-168, 2016 | 41 | 2016 |
Digitale Kluft: Teilhabebarrieren für Studierende durch universitäres home learning? A Schmölz, C Geppert, A Barberi Medienimpulse 58 (02), 26 Seiten-26 Seiten, 2020 | 25 | 2020 |
A pedagogical ontology as a playground in adaptive elearning environments C Swertz, A Schmölz, A Forstner, F Heberle, P Henning, A Streicher, ... INFORMATIK 2013–Informatik angepasst an Mensch, Organisation und Umwelt, 2013 | 24 | 2013 |
Ernsthafte Spiele als Anlass für Ko-Kreativität A Schmoelz Game Based Learning. Dialogorientierung & spielerisches Lernen analog und …, 2016 | 20 | 2016 |
Die Conditio Humana im digitalen Zeitalter: Zur Grundlegung des Digitalen Humanismus und des Wiener Manifests A Schmölz MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung, 208-234, 2020 | 19 | 2020 |
Promoting emerging new media literacies among young children with blindness and visual impairments M Alper Digital Culture & Education 4 (3), 243-256, 2012 | 18 | 2012 |
Digitales Kompetenzmodell für Österreich: DigComp 2.3 AT (2022) T Nárosy, A Schmölz, J Proinger, U Domany-Funtan Medienimpulse 60 (4), 103 Seiten-103 Seiten, 2022 | 17 | 2022 |
Learning pathway recommendation based on a pedagogical ontology and its implementation in moodle PA Henning, A Forstner, F Heberle, C Swertz, A Schmölz, A Barberi, ... DeLFI 2014. Die 12. e-Learning Fachtagung Informatik der Gesellschaft für …, 2014 | 17 | 2014 |
Linkages between motivation, self-efficacy, self-regulated learning and preferences for traditional learning environments or those with an online component DC Auld, FC Blumberg, K Clayton Digital Culture & Education 2 (2), 128-143, 2010 | 17 | 2010 |
You should be reading not texting": Understanding classroom text messaging in the constant contact society S Lohnes Watulak Digital Culture & Education 2 (2), 171-192, 2010 | 17 | 2010 |
Stop the Mob! Pre-service teachers designing a serious game to challenge bullying CS Walsh, A Schmoelz Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016 | 16 | 2016 |
Artikel Medientheorien A Barberi, A Schmölz Schorb, Bernd et al.(Hg.): Grundbegriffe Medienpädagogik. München: kopaed …, 2017 | 14 | 2017 |
ADOLESCENCE AND THE NARRATIVE COMPLEXITIES OF ONLINE LIFE: ON THE MAKING AND UNMAKING OF YOUTUBE'S ANONYGIRL1. R Saul Digital Culture & Education 6, 2014 | 14 | 2014 |
‘First and foremost, we are teachers, not refugees’: Requalification measures for internationally trained teachers affected by forced migration M Proyer, C Pellech, T Obermayr, G Kremsner, A Schmölz European Educational Research Journal 21 (2), 278-292, 2022 | 13 | 2022 |
Entwurf eines Modells digitaler Kompetenzen für die Berufsbildung A Schmoelz, I Erler, J Proinger, R Löffler, N Lachmayr Medienimpulse 56 (4), 2018 | 13 | 2018 |
Scenarios as pedagogical devices: designing activities for game-based learning EV Dimaraki, A Schmoelz, P Koulouris ICERI2013 Proceedings, 3203-3209, 2013 | 13 | 2013 |
When I make a film, it’s out of my head”: Expressing emotion and healing through digital filmmaking in the classroom B Bailey Digital Culture & Education 3 (2), 76-97, 2011 | 13 | 2011 |
Wise Humanising Creativity: changing how we create in a virtual learning environment K Chappell, C Walsh, H Wren, K Kenny, A Schmoelz, E Stouraitis International Journal of Game-Based Learning (IJGBL) 7 (4), 50-72, 2017 | 12 | 2017 |